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CelesteMod.csproj
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103 lines (103 loc) · 4.49 KB
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BD4DC57E-AB09-4291-8473-AB07471DDAFA}</ProjectGuid>
<OutputType>Library</OutputType>
<NoStandardLibraries>false</NoStandardLibraries>
<AssemblyName>IsaMods</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>C:\Program Files %28x86%29\Steam\steamapps\common\Celeste\Mods\IsaGrabBag\Code\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\..\..\..\Program Files %28x86%29\Steam\steamapps\common\Celeste\Mods\IsaGrabBag\Code\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>Celeste.Mod.IsaGrabBag</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="ArrowBlock.cs" />
<Compile Include="ArrowBubble.cs" />
<Compile Include="BadelineFollower.cs" />
<Compile Include="Components\CorrectDemoDash.cs" />
<Compile Include="CornerBoostBlock.cs" />
<Compile Include="GrabBagMeta.cs" />
<Compile Include="IsaSettings.cs" />
<Compile Include="CustomNPC.cs" />
<Compile Include="CustomPlayer.cs" />
<Compile Include="DashSpinners.cs" />
<Compile Include="ForceVariant.cs" />
<Compile Include="Module.cs" />
<Compile Include="RewindCrystal.cs" />
<Compile Include="StateMachineEXT.cs" />
<Compile Include="SaveData.cs" />
<Compile Include="Session.cs" />
<Compile Include="WallToggling.cs" />
<Compile Include="Components\WaterBoostMechanic.cs" />
<Compile Include="WindAgainstPlayer.cs" />
<Compile Include="WindTrigger.cs" />
<Compile Include="ZipLine.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Celeste">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Celeste_OpenGL\Celeste.exe</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="FNA">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Celeste_OpenGL\FNA.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="KeraLua">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Celeste\KeraLua.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MMHOOK_Celeste">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Celeste_OpenGL\MMHOOK_Celeste.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Celeste_OpenGL\MonoMod.RuntimeDetour.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Celeste_OpenGL\MonoMod.Utils.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="NLua">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Celeste\NLua.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OutbackHelper">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods Unzipped\OutbackHelper\OutbackHelper.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="YamlDotNet">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Celeste_OpenGL\YamlDotNet.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="Monocle\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSHARP.Targets" />
<ProjectExtensions>
<VisualStudio AllowExistingFolder="true" />
</ProjectExtensions>
</Project>