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liminal_engine.py
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345 lines (230 loc) · 9.16 KB
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# File: liminal_engine.py
# Author: Irreq
# Date: 09/12-2022
import numpy as np # To get the distance between nodes
class Node:
"""Node that consist of position and other data"""
def __init__(self, position: tuple[int, int], data={}):
self.position = position
self.data = data
self.neighbors = {}
# ---- Node information ----
def get_position(node: Node) -> tuple[int, int]:
"""Retrieve reference to node"""
return node.position
def get_reference(node: Node) -> dict:
"""Retrieve reference to node"""
return {get_position(node): node}
def get_neighbors(node: Node) -> dict:
"""Retrieve neigbors from node"""
return node.neighbors
def get_data(node: Node) -> dict:
"""Retrieve data from node"""
return node.data
def is_neighbor(node: Node, position: tuple[int, int]) -> bool:
"""Find out if position is occupied or not"""
return position in get_neighbors(node)
def is_close(node0: Node, node1: Node, distance: float=2.0**0.5) -> bool:
"""Only return True if node is in the viscinity of the target node"""
a = np.array(get_position(node0))
b = np.array(get_position(node1))
return np.linalg.norm(a - b) <= distance
# ---- Node operations ----
def connect(node0: Node, node1: Node) -> None:
"""Connect two nodes by their liminal space position"""
node0.neighbors.update(get_reference(node1))
node1.neighbors.update(get_reference(node0))
def disconnect(node0: Node, node1: Node) -> None:
"""Disconnect two nodes by their liminal space position"""
node0.neighbors.pop(get_position(node1), None)
node1.neighbors.pop(get_position(node0), None)
def replace(node0: Node, node1: Node) -> None:
"""Destructive replace of node0 with node1"""
for neighbor in get_neighbors(node0):
disconnect(node0, neighbor)
connect(node1, neighbor)
del node0
def set_data(node: Node, new_data: dict) -> None:
"""Assign data to node"""
node.data.update(new_data)
def set_neighbors(node: Node, neighbors: dict) -> None:
"""Assign neighbors to node"""
node.neighbors = neighbors
def create_node(position: tuple[int, int], data=None) -> Node:
"""Create a node at the specific position"""
if data is None:
data = {}
return Node(position, data=data)
def remove_node(node: Node) -> None:
"""Removes all reference to node naively"""
neighbors = get_neighbors(node)
while neighbors != {}:
position, neighbor = neighbors.popitem()
disconnect(node, neighbor)
del node
# ---- Angles ----
def get_angle_inverted_y(x0: float, y0: float, x1: float, y1: float) -> float:
"""Get the angle between two points, starting from (x0, y0) at origo"""
return (2*np.pi - ((np.atan2((y0-y1), x0-x1)) + np.pi)) % (2*np.pi)
def get_angle(x0: float, y0: float, x1: float, y1: float) -> float:
"""Get the angle between two points, starting from (x0, y0) at origo"""
return (2*np.pi - ((np.arctan2((y0-y1), x0-x1)) + np.pi)) % (2*np.pi)
def is_in_range(lower: float, alpha: float, upper: float) -> bool:
"""Determine if angle is within two other angles"""
return (alpha - lower) % (2*np.pi) <= (upper - lower) % (2*np.pi)
def is_in_view(node: Node, target_node: Node, angle: float, view: float) -> bool:
"""Return True if target_node is in view from node"""
lower = angle - (view / 2)
if lower < 0:
lower = 2*np.pi + lower # Will always be negative
upper = angle + (view / 2)
if upper > 2*np.pi:
upper -= 2*np.pi
node_x, node_y = get_position(node)
target_x, target_y = get_position(target_node)
alpha = get_angle_inverted_y(
node_x,
node_y,
target_x,
target_y
)
return is_in_range(lower, alpha, upper)
# ---- To be implemented ----
def unravel(node: Node):
"""Unravels entire network to eucleidian space"""
pass
def strip_node(node: Node) -> tuple[Node, dict, list]:
"""Remove everything from node"""
pass
# ---- Higher logical backend functions ----
def get_nearby_it(node: Node, distance: float) -> list[Node]:
"""Get all nodes within a set radius (`distance`) from `node`"""
visited = []
allowed = [node]
while allowed != []:
tmp = []
for neighbor in allowed:
if neighbor not in visited and is_close(node, neighbor, distance):
# tmp += get_neighbors(neighbor).values()
tmp.extend(get_neighbors(neighbor).values())
visited.append(neighbor)
allowed = tmp
return visited
def create_empty_grid(position: tuple[int, int], width: int, height: int) -> dict:
"""A grid of connected nodes will be created where position is bottom left corner"""
x, y = position
import time
created = {}
start = create_node(position)
created.update(get_reference(start))
previous_node = start
for i in range(1, height):
new = create_node((x, y + i))
created.update(get_reference(new))
connect(previous_node, new)
previous_node = new
previous_node = start
previous_neighbor_node = previous_node
for j in range(1, width):
tmp_x = x + j
for i in range(0, height):
tmp_y = y + i
to_connect = {
(nx, ny): node for (nx, ny), node in get_neighbors(previous_neighbor_node).items()
if nx == tmp_x-1 and tmp_y-1 <= ny <= tmp_y+1
}
# Add neighbor
to_connect.update(get_reference(previous_neighbor_node))
# Add below
to_connect.update(get_reference(previous_node))
new = create_node((tmp_x, tmp_y))
if np.random.random() > 0.9:
new.data[1] = [1] # Just add some identifiable information
previous_node = new
created.update(get_reference(new))
for node in to_connect.values():
connect(new, node)
if i == 0:
last = new
if i == height-1:
continue
previous_neighbor_node = to_connect[(tmp_x-1, tmp_y+1)]
previous_neighbor_node = last
return created
def recompiler(ocean: list[Node]):
grid = {}
conflicts = {}
for node in ocean:
position = get_position(node)
if position in grid:
if position in conflicts:
conflicts[position].append(node)
else:
conflicts[position] = [node]
else:
grid[position] = node
for position in conflicts:
new_neighbors = {}
first = grid[position]
data = {}
while get_neighbors(first) != {}:
neighbor_position, neighbor_node = get_neighbors(first).popitem()
if not neighbor_position in grid and not neighbor_position in conflicts:
new_neighbors[neighbor_position] = neighbor_node
disconnect(first, neighbor_node)
for first in conflicts[position]:
data.update(get_data(first))
while get_neighbors(first) != {}:
neighbor_position, neighbor_node = get_neighbors(first).popitem()
if not neighbor_position in grid and not neighbor_position in conflicts:
new_neighbors[neighbor_position] = neighbor_node
disconnect(first, neighbor_node)
new = grid[position]
set_neighbors(new, new_neighbors)
set_data(new, data)
grid[position] = new
grid_copy = grid.copy()
items = grid.values()
while grid_copy != {}:
position, node = grid_copy.popitem()
new_neighbors = {pos:neighbor for pos, neighbor in get_neighbors(node).items() if neighbor not in items}
node.neighbors = new_neighbors
grid_copy = grid.copy()
tmp = []
while grid_copy != {}:
position, node = grid_copy.popitem()
for other in grid_copy.values():
if is_close(node, other):
connect(node, other)
tmp.append(node)
ocean[:] = tmp
class Engine:
nearby = []
nearby_rel = {}
nearby_norm = {}
def __init__(self, node: Node, distance: float, autogenerate=True):
self.node = node
self.distance = distance
self.autogenerate = autogenerate
def traverse(self, angle: float):
dx = int(round(np.cos(angle), 0))
dy = int(round(np.sin(angle), 0))
x, y = get_position(self.node)
new_position = (x+dx, y+dy)
if is_neighbor(self.node, new_position): # Neighbor exists, switch to it
self.node = get_neighbors(self.node)[new_position]
elif self.autogenerate:
new_node = create_node(new_position)
connect(self.node, new_node)
self.node = new_node
self.nearby = get_nearby_it(self.node, self.distance)
x, y = get_position(self.node)
self.nearby_rel = {}
self.nearby_norm = {}
recompiler(self.nearby)
for close_node in self.nearby:
xi, yi = get_position(close_node)
self.nearby_rel[(xi, yi)] = close_node
self.nearby_norm[(xi-x, yi-y)] = close_node