I was looking at SceneLoader.gd, specifically the _get_cached_scene function, and it looks like scenes never get removed from the _scenes cache. It looks like the cache just going to grow and grow while the game runs, using ever more memory. Some way to remove scenes from the cache will probably be needed for larger games.
I was looking at SceneLoader.gd, specifically the
_get_cached_scenefunction, and it looks like scenes never get removed from the_scenescache. It looks like the cache just going to grow and grow while the game runs, using ever more memory. Some way to remove scenes from the cache will probably be needed for larger games.