Currently I use this for Man eater Bug and Hane Hane:
public bool EaterHaneactivate()
{
ClientCard mystrongest = Enemy.MonsterZone.GetHighestAttackMonster();
AI.SelectCard(mystrongest);
return true;
}
But it doesn't work, since I use the Executor "Activate" and I don't think that controls how the AI uses its flip effects
AddExecutor(ExecutorType.Activate, CardId.ManEaterBug, EaterHaneactivate);