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Tests #26

@AGraber

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@AGraber

Since the plugin isn't really bound to players (or even SA-MP, given a proper compatible runtime that loads plugins as expected), it would be ideal to have some tests to ensure that everything is working properly and checking that nothing breaks with time, since that's been the case with some sensitive features like callback registering and native hooking/calling.

I'll do some when I can, but I thought it would be ideal to have this written down somewhere.

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