Hey,
In regards to your capture framerate I suggest you might want to consider scraping the framerate from the target window and use that or the user selected framerate (whichever is lowest).
For example, Capturing Chrome at over 60FPS is nearly pointless, especially if the window is only rendering at 5 FPS or something. A lot of Windows applications have their framerate tied to updates. So if the window is doing nothing it will only render at maybe even 1FPS, but as soon as you do something it will jump up to process that action.
This might help prevent unnecessary rendering.
Hey,
In regards to your capture framerate I suggest you might want to consider scraping the framerate from the target window and use that or the user selected framerate (whichever is lowest).
For example, Capturing Chrome at over 60FPS is nearly pointless, especially if the window is only rendering at 5 FPS or something. A lot of Windows applications have their framerate tied to updates. So if the window is doing nothing it will only render at maybe even 1FPS, but as soon as you do something it will jump up to process that action.
This might help prevent unnecessary rendering.