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💬 Feedback Wanted: How Do You Use EmbodiedGen & What’s Missing? #66

@HochCC

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@HochCC

Hi everyone 👋

First of all, thank you very much for your interest and support for EmbodiedGen.

To make EmbodiedGen a more practical product for interactive 3D sim scene generation, we need your voice to ensure we focus on what matters most to you.

📝 Feedback Template

1. Your role

(e.g., Researcher, Student, Algorithm Engineer, 3D Artist...)

2. What features of EmbodiedGen do you use most often?

(e.g., Image/Text-to-3D real physical asset generation, Texture generation, Background Scene generation, Interactive Scene(layout) generation, Asset format convertion ...)

3. What is your primary use case?

(e.g., Research prototyping, simulation / benchmark building, dataset generation for RL / imitation learning, 3D content for AR/VR creation, Other (please specify)...)

4. What features are missing or urgent for you?

(e.g., Faster generation speed, more realistic geometry or textures, better support for [Specific Simulator]...)

5. Any suggestions for future development?

(e.g., Research flexibility, large-scale data generation, product-level usability, sim-ready 3D asset library, documentation improvements, ..)


We will carefully review every comment and use them to prioritize our upcoming features. Thanks again for your time and feedback!

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