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modules/gui.sk

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function openGUI(p: player):
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create a gui with virtual chest inventory with 3 rows named "&a&lSkript-Core" and shape "=========", "==s=y=c==", and "=========":
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make gui slot "=" with light gray stained glass pane
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make gui slot 11 with spyglass named "&6Info" with lore "&7Schaue dir das Skirpt-Core genauer an!"
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make gui slot 13 with stone named "&cKommt bald"
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make gui slot 15 with clock named "&6Reload" with lore "&7Reloade das Skirpt-Core System."
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open the last gui for {_p}

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