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Text rendering has been introduced in #29 but it's just an initial implementation. There are still a lot of optimization and some (not some, maybe a lot🥲) needed to be fixed.
Default font should support all language and weight (Now only support only basic weight and only english since there are only 1 TTF)
The start point of the text don't respect the SpriteText's Anchor and Origin on first draw
Add support for multiple font atlases page (Now there are only one page and will return null if the atlas is overflow)
Text rendering has been introduced in #29 but it's just an initial implementation. There are still a lot of optimization and some (not some, maybe a lot🥲) needed to be fixed.
SpriteText'sAnchorandOriginon first draw