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EndlessTweaker.csproj
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34 lines (29 loc) · 1.79 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
<!-- If your Steam is installed in a different directory (or you're on mac/linux), edit this to point to Haste's DLLs -->
<HasteDlls Condition=" '$(HasteDlls)' == '' ">E:\SteamLibrary\steamapps\common\Haste\Haste_Data\Managed\*.dll</HasteDlls>
<!-- We are referencing mscorlib/netstandard/etc. in the game, so disable the system framework refs -->
<DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>
<!-- Do not generate .deps.json file (it is not needed) -->
<GenerateDependencyFile>false</GenerateDependencyFile>
<!-- Do not generate .pdb (debugging symbols) - you could ship this with your mod if you want, up to you -->
<DebugType>none</DebugType>
<Company></Company>
<Authors>Yawrf</Authors>
</PropertyGroup>
<ItemGroup>
<!-- Reference all DLLs in the game. If you do not actually use anything in a DLL,
that DLL will not get referenced in your compiled mod, so it's fine to just reference everything.
Private="False" means that the referenced DLLs will not get copied to the output directory. -->
<Reference Include="$(HasteDlls)" Private="false" />
<Reference Include="SettingsLib" Private="false" >
<HintPath>E:\SteamLibrary\steamapps\workshop\content\1796470\3462196533\SettingsLib.dll</HintPath>
</Reference>
<!-- Harmony -->
<!-- <Reference Include="C:\Program Files (x86)\Steam\steamapps\workshop\content\1796470\3385184093\*.dll" Private="false"/> -->
</ItemGroup>
</Project>