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server.js
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220 lines (194 loc) · 6.47 KB
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const express = require('express');
var bodyParser = require('body-parser');
const app = express(), port = process.env.PORT || 3000 ;
var jsonParser = bodyParser.json();
const { default: axios } = require('axios');
const fs = require('fs');
const { callbackify } = require('util');
const ROUNDS_KILLER_INACTIVE = 5;
app.use(express.static('public'));
app.use(express.urlencoded());
app.use(express.json());
app.use((req, res, next) => {
res.header('Access-Control-Allow-Origin', '*');
next();
});
app.get('/data', function (req, res) {
axios.get("https://htf-2021.herokuapp.com/testdata.json").then((response)=>{
var oData = response.data;
res.send(oData);
}).catch((e)=>{
console.log(`Error: ${e}`);
});
});
app.post('/new_solution', async function (req, res) {
try{
// reset game
_clearLocalFiles();
// generate new solution
let solution = await _createSolution();
fs.writeFileSync('gamedata/solution.json', JSON.stringify(solution));
console.log("Solution created");
res.send(true);
} catch(e){
console.error("Could not create solution");
res.send(false);
}
});
function _clearLocalFiles(){
var guesses = {"guesses": []};
var location = {"location":[]};
// Player
fs.writeFileSync('gamedata/guesses_player.json', JSON.stringify(guesses));
// Bots
for(var i = 0; i < 4; i++){
fs.writeFileSync(`gamedata/guesses_bot${i+1}.json`, JSON.stringify(guesses));
}
// Killer
fs.writeFileSync('gamedata/killer_location.json', JSON.stringify(location));
}
async function _createSolution(){
var resp = await axios.get("https://htf-2021.herokuapp.com/testdata.json");
var oData = resp.data;
return {
"wapen": oData.wapens[_getRandomInt(oData.wapens.length)],
"dader": oData.daders[_getRandomInt(oData.daders.length)],
"kamer": oData.kamers[_getRandomInt(oData.kamers.length)]
}
}
async function _checkStatus(playerData, kamerId){
let rawdata = fs.readFileSync(`gamedata/guesses_player.json`).toString(); // Read data
var playerGuesses = JSON.parse(rawdata);
if(playerData.killerActivated && playerGuesses.guesses.length >= ROUNDS_KILLER_INACTIVE){
// Killer active
if(!playerData.killerLocation){ // Create Killer location if not existing yet
let killerLocation = await _createSolution();
playerData.killerLocation = killerLocation.kamer.id;
}
playerData.killerLocation = parseInt(playerData.killerLocation);
kamerId = parseInt(kamerId);
if(playerData.killerLocation === kamerId){
return false; // false == dead, true == alive
} else {
return true;
}
} else {
// Killer not (yet) active
return true;
}
}
async function makeGuess(roomsUsed){
const tempGuess = await _createSolution();
if(!roomsUsed.includes(tempGuess.kamer.id)){
return tempGuess;
} else {
return makeGuess(roomsUsed);
}
}
async function _handleBotData(playerData){
var botGuesses = [];
var botLocations = [];
var botChecks = [];
let roomsUsed = [];
for(var i = 0; i < playerData.botStatuses.length; i++){ // For each bot
if(playerData.botStatuses[i]){
const tempGuess = await makeGuess(roomsUsed);
roomsUsed.push(tempGuess.kamer.id);
// save valid temp guess
botGuesses[i] = tempGuess;
// save bot location
botLocations[i] = botGuesses[i].kamer.name;
// Check Bot guess
botChecks[i] = _checkData(botGuesses[i]);
// Check bot status (dead or alive)
playerData.botStatuses[i] = await _checkStatus(playerData, botGuesses[i].kamer.id);
// Write bot guess
_writeGuess(botGuesses[i], `gamedata/guesses_bot${i+1}.json`);
}
}
return {
botChecks: botChecks,
botStatuses: playerData.botStatuses,
botLocations: botLocations
}
}
function _parseBotStatuses(statuses){
let parsedvalues = [];
statuses.forEach(element => {
parsedvalues.push((element === 'true'))
});
return parsedvalues;
}
app.post('/check_answer', jsonParser, async (req, res) => {
var playerData = req.body.data;
var response;
var statuses = {};
var checks = {};
// Convert values to boolean
playerData.botStatuses = _parseBotStatuses(playerData.botStatuses);
// Check player guess
checks.player = _checkData(playerData.answer);
// Check player status (dead or alive)
statuses.player = await _checkStatus(playerData, playerData.answer.kamer.id);
// Create response
response = {
statuses: statuses,
checks: checks
};
// Write player guess
_writeGuess(playerData.answer, 'gamedata/guesses_player.json');
// Create bots & check bot data
if(playerData.amountOfBots > 0){
let botData = await _handleBotData(playerData);
response.checks.bots = botData.botChecks;
response.statuses.bots = botData.botStatuses;
response.botLocations = botData.botLocations;
res.send(response);
} else {
res.send(response);
}
});
function _checkData(currentAnswer){
let rawdata = fs.readFileSync('gamedata/solution.json').toString();
var solution = JSON.parse(rawdata);
return {
wapen: _checkWapen(currentAnswer.wapen, solution.wapen),
dader: _checkDader(currentAnswer.dader, solution.dader),
kamer: _checkKamer(currentAnswer.kamer, solution.kamer)
};
}
function _writeGuess(currentAnswer, filePath){
let rawdata = fs.readFileSync(filePath).toString();
var guesses = JSON.parse(rawdata);
guesses.guesses.push(currentAnswer);
fs.writeFileSync(filePath, JSON.stringify(guesses));
}
function _checkWapen(caWapen, soWapen){
caWapen = parseInt(caWapen.id);
if(caWapen === soWapen.id){
return true
} else {
return false
}
}
function _checkDader(caDader, soDader){
caDader = parseInt(caDader.id);
if(caDader === soDader.id){
return true
} else {
return false
}
}
function _checkKamer(caKamer, soKamer){
caKamer = parseInt(caKamer.id);
soKamer = parseInt(soKamer.id);
if(caKamer === soKamer){
return true
} else {
return false
}
}
function _getRandomInt(max) {
return Math.floor(Math.random() * max);
}
app.listen(port, () => console.log(`Listening at port ${port}`));