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server.js
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124 lines (107 loc) · 3.43 KB
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const { Game } = require("./mcm");
const serverList = require("./server-list.json");
const gameController = require("./controllers/game");
//UTILITY FUNCTIONS
const path = require("path");
const fs = require("fs");
const p = path.join(__dirname, "server-list.json");
const readServerList = (cb) => {
fs.readFile(p, (err, data) => {
if (err) {
return console.log(err);
}
const serverData = JSON.parse(data);
return cb(serverData);
});
};
let game = {},
restarting;
const initialize = (servers) => {
console.log("Initializing all game servers . . .");
servers.forEach((server) => {
game[server.name] = new Game({
server: server.jar,
world: "./servers/" + server.folder,
});
game[server.name].defaultOptions.javaOpts = ["-Xmx1024M", "-Xms1024M"];
game[server.name].name = server.name;
// console.log(game[server.name].options.world);
console.log(game[server.name].name);
});
};
//scheduler
const CronJob = require("cron").CronJob;
const job = new CronJob(
"0 0 6 * * *",
() => {
readServerList((serversList) => {
serversList.forEach((server) => {
if (server.autoRestart) {
console.log("Scheduled Restart : " + server.name + " in 5 seconds . . . ");
if (game[server.name].running) {
setTimeout(() => {
game[server.name].stop();
}, 4000);
} else {
setTimeout(() => {
game[server.name].start();
}, 4000);
}
}
});
});
},
null,
true,
"Asia/Kathmandu"
);
job.start();
exports.init = async () => {
initialize(serverList);
initializeListeners();
};
const startAllServers = (servers) => {
servers.forEach((server) => {
console.log(`Starting ${server.name} server . . .`);
game[server.name].start((loadingTime) => {
console.log(`${server.name} successfully started in ${loadingTime} seconds`);
});
});
};
const initializeListners = (servers) => {
servers.forEach((server) => {
game[server.name].on("error", () => {
gameController.onError(server.name, game);
});
game[server.name].on("stop", () => {
gameController.onStop(server.name, game);
});
game[server.name].on("error", () => {
gameController.onError(server.name, game);
});
game[server.name].on("start", () => {
gameController.onStart(server.name, game);
});
game[server.name].on("message", (message) => {
gameController.onMessage(server.name, message);
});
});
};
//MC SERVER LISTNERS
function initializeListeners() {
console.log("initializing listners now. ");
initializeListners(serverList);
}
exports.control = {
startServer: (serverName) => {
game[serverName].start();
},
stopServer: (serverName) => {
game[serverName].stop();
},
restartServer: (serverName) => {
restarting = true;
game[serverName].stop();
},
};
exports.game = game;