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32 lines (32 loc) · 1.44 KB
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GameHack2013.userprefs
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32 lines (32 loc) · 1.44 KB
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/Damage.js">
<Files>
<File FileName="Assets/Scripts/ControlCharacter.js" Line="20" Column="8" />
<File FileName="Assets/Scripts/GameControl.js" Line="18" Column="49" />
<File FileName="Assets/Scripts/PaintballGun.js" Line="20" Column="49" />
<File FileName="Assets/Scripts/SuperSoaker.js" Line="15" Column="43" />
<File FileName="Assets/Scripts/TriggerClimb.js" Line="1" Column="1" />
<File FileName="Assets/Scripts/Damage.js" Line="33" Column="39" />
<File FileName="Assets/Scripts/Jump.js" Line="1" Column="1" />
<File FileName="Assets/Scripts/Weapon.js" Line="74" Column="90" />
<File FileName="Assets/Scripts/Projectile.js" Line="37" Column="17" />
<File FileName="Assets/Scripts/TreehouseControl.js" Line="1" Column="15" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State expanded="True">
<Node name="Assembly-UnityScript" expanded="True">
<Node name="Scripts" expanded="True">
<Node name="Damage.js" selected="True" />
</Node>
</Node>
</State>
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>