@@ -98,15 +98,15 @@ extension MBezierPath {
9898 close ( )
9999 }
100100
101- func addLine( to: NSPoint ) {
101+ public func addLine( to: NSPoint ) {
102102 self . line ( to: to)
103103 }
104104
105- func addCurve( to: NSPoint , controlPoint1: NSPoint , controlPoint2: NSPoint ) {
105+ public func addCurve( to: NSPoint , controlPoint1: NSPoint , controlPoint2: NSPoint ) {
106106 self . curve ( to: to, controlPoint1: controlPoint1, controlPoint2: controlPoint2)
107107 }
108108
109- func addQuadCurve( to: NSPoint , controlPoint: NSPoint ) {
109+ public func addQuadCurve( to: NSPoint , controlPoint: NSPoint ) {
110110 let QP0 = self . currentPoint
111111 let CP3 = to
112112
@@ -123,17 +123,17 @@ extension MBezierPath {
123123 self . addCurve ( to: CP3, controlPoint1: CP1, controlPoint2: CP2)
124124 }
125125
126- func addArc( withCenter: NSPoint , radius: CGFloat , startAngle: CGFloat , endAngle: CGFloat , clockwise: Bool ) {
126+ public func addArc( withCenter: NSPoint , radius: CGFloat , startAngle: CGFloat , endAngle: CGFloat , clockwise: Bool ) {
127127 let startAngleRadian = ( ( startAngle) * ( 180.0 / . pi) )
128128 let endAngleRadian = ( ( endAngle) * ( 180.0 / . pi) )
129129 self . appendArc ( withCenter: withCenter, radius: radius, startAngle: startAngleRadian, endAngle: endAngleRadian, clockwise: !clockwise)
130130 }
131131
132- func addPath( path: NSBezierPath ! ) {
132+ public func addPath( path: NSBezierPath ) {
133133 self . append ( path)
134134 }
135135
136- func apply( _ transform: CGAffineTransform ) {
136+ public func apply( _ transform: CGAffineTransform ) {
137137 let affineTransform = AffineTransform (
138138 m11: transform. a,
139139 m12: transform. b,
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