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index.js
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122 lines (106 loc) · 2.69 KB
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const boxes = [
{ id: 0, color: "green" },
{ id: 1, color: "red" },
{ id: 2, color: "yellow" },
{ id: 3, color: "blue" },
];
let computerMoves = [];
let userMoveCount = 0;
let canPlay = false;
let totalMoves = 0;
const container = document.getElementById("container");
const playBtn = document.getElementById("play");
const resetBtn = document.getElementById("reset");
let textBox = document.getElementById("text-box");
playBtn.addEventListener("click", () => {
canPlay = true;
playBtn.disabled = true;
playBtn.classList.add("disable");
handleTurns();
});
resetBtn.addEventListener("click", () => {
resetGame();
});
const playTone = (audioBox) => {
let audio = document.getElementById(`audio-${audioBox}`);
audio.play();
};
const getRandomNumber = () => {
number = Math.floor(Math.random() * (4 - 0)) + 0;
return number;
};
const getComputerMove = () => {
randomNumber = getRandomNumber();
turn = boxes.findIndex((box) => {
if (box.id == randomNumber) {
computerMoves.push(box.color);
return true;
}
});
};
const computerTurn = () => {
getComputerMove();
for (let i = 0; i < computerMoves.length; i++) {
let resetBox = () => {
setTimeout(() => {
document
.getElementById(`${computerMoves[i]}-bg`)
.classList.remove("active");
}, i + 1 * 500);
};
setTimeout(() => {
document.getElementById(`${computerMoves[i]}-bg`).classList.add("active");
playTone(computerMoves[i]);
resetBox();
}, (i + 1) * 1000);
}
};
const userTurn = (element = container) => {
element.onclick = function (e) {
if (e.target.classList.contains("simon-box")) {
id = e.target.id;
playTone(id);
e.target.classList.add("active");
setTimeout(() => {
e.target.classList.remove("active");
}, 500);
matchMoves(id, userMoveCount);
userMoveCount++;
}
renderCounter();
};
totalMoves++;
};
const renderCounter = () => {
document.getElementById("turn-counter").innerHTML = totalMoves;
};
const resetGame = () => {
totalMoves = 0;
computerMoves = [];
textBox.innerHTML = '<h3>Turnos: <span id="turn-counter">0</span></h3>';
playBtn.disabled = false;
playBtn.classList.remove("disable");
};
const gameOver = () => {
if (canPlay) {
textBox.innerHTML = `<h3>Juego terminado en ${totalMoves} turnos</h3> `;
canPlay = false;
}
};
const matchMoves = (id, userMoveCount) => {
if (id !== computerMoves[userMoveCount]) {
gameOver();
}
if (userMoveCount + 1 === computerMoves.length) {
setTimeout(() => {
handleTurns();
}, 1000);
}
};
const handleTurns = () => {
if (canPlay) {
userMoveCount = 0;
computerTurn();
userTurn();
}
};