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Lets try this one first http://www.gamedev.net/topic/651102-upcoming-tool-the-asset-pipeline-editor/
No due dateDoing so will result in a uniform logging way, regardless of platform. You will also be able to Save the log to a file, to filter the logs etc, this way we dont have to deal with the preprocessor macro of the log level. Also an in game console would be good for debugging fullscreen apps and other debugging purposes. Console should have r/w functionality and be integrated nicely in our engine.
No due dateCurrent implementation is messy.
No due date•0/2 issues closedCurrent implementation is messy and limited. New implementation will have: Debugging possibilities for Android code mirroring of every development aspect that you can use in the SDK Correct recreation of context after re-opening / rotating the app.
No due date•0/10 issues closed