In OpenGL world bind and unbind texture takes some time. I like to improve the performance of the game by export the scene to binary format and attach all models texture to one big texture 4k or 8k texture. Use UV of that 4k texture to fetch location at shader using the uniform buffer. @hhirsch @ElementW @JulianThijssen @Geertiebear I am not sure how to add this.
In OpenGL world bind and unbind texture takes some time. I like to improve the performance of the game by export the scene to binary format and attach all models texture to one big texture 4k or 8k texture. Use UV of that 4k texture to fetch location at shader using the uniform buffer. @hhirsch @ElementW @JulianThijssen @Geertiebear I am not sure how to add this.