Skip to content

Implement large texture for all common small texture #181

@wow2006

Description

@wow2006

In OpenGL world bind and unbind texture takes some time. I like to improve the performance of the game by export the scene to binary format and attach all models texture to one big texture 4k or 8k texture. Use UV of that 4k texture to fetch location at shader using the uniform buffer. @hhirsch @ElementW @JulianThijssen @Geertiebear I am not sure how to add this.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions