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AssetReplacements.cs
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60 lines (47 loc) · 1.37 KB
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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.GameContent;
using Terraria.ID;
using Terraria.ModLoader;
namespace CalRemix;
[Autoload(Side = ModSide.Client)]
public class AssetReplacements : ModSystem
{
private delegate ref Asset<T> AssetProvider<T>() where T : class;
private readonly struct Replacement<T> : IDisposable where T : class
{
private readonly AssetProvider<T> provider;
private readonly Asset<T> original;
public Replacement(AssetProvider<T> provider, Asset<T> replacement)
{
this.provider = provider;
original = provider();
provider() = replacement;
}
public void Dispose()
{
provider() = original;
}
}
private static readonly List<IDisposable> replacements = [];
public override void Load()
{
base.Load();
replacements.Add(
new Replacement<Texture2D>(
() => ref TextureAssets.Tile[TileID.Amethyst],
ModContent.Request<Texture2D>("CalRemix/Assets/Textures/AmethystTile")
)
);
}
public override void Unload()
{
base.Unload();
foreach (var replacement in replacements)
{
replacement.Dispose();
}
}
}