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RPS.js
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92 lines (80 loc) · 2.38 KB
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let score = JSON.parse(localStorage.getItem('score')) || {
wins: 0,
losses: 0,
ties: 0,
};
updateScoreElement();
function playGame(playerMove) {
const computerMove = pickComputerMove();
let result = '';
if (playerMove === 'Scissors') {
if (computerMove === 'Scissors') {
result = 'You tie';
}
else if (computerMove === 'Rock') {
result = 'You lose';
}
else if (computerMove === 'Paper') {
result = 'You win';
}
}
else if (playerMove === 'Paper') {
if (computerMove === 'Rock') {
result = 'You win';
}
else if (computerMove === 'Paper') {
result = 'You tie';
}
else if (computerMove === 'Scissors') {
result = 'You lose';
}
}
else if (playerMove === 'Rock') {
if (computerMove === 'Paper') {
result = 'You lose';
}
else if (computerMove === 'Scissors') {
result = 'You win';
}
else if (computerMove === 'Rock') {
result = 'You tie';
}
}
if (result === 'You win') {
score.wins += 1;
}
else if (result === 'You lose') {
score.losses += 1;
}
else if (result === 'You tie') {
score.ties += 1;
}
localStorage.setItem('score', JSON.stringify(score));
updateScoreElement();
document.querySelector('.js-result')
.innerHTML = result;
document.querySelector('.js-moves')
.innerHTML = `You
<img src="${playerMove}-emoji.png" class="image-element">
<img src="${computerMove}-emoji.png" class="image-element">
Computer`;
}
function updateScoreElement (){
document.querySelector('.js-score')
.innerHTML = `Wins: ${score.wins}, Losses: ${score.losses}, Ties: ${score.ties}`;
}
function pickComputerMove() {
let computerMove = '';
const randomNumber = Math.random();
if (randomNumber >= 0 && randomNumber < 1 / 3) {
computerMove = 'Rock';
}
else if (randomNumber >= 1 / 3 && randomNumber < 2 / 3) {
computerMove = 'Paper';
}
else if (randomNumber >= 2 / 3 && randomNumber < 1) {
computerMove = 'Scissors';
}
console.log(computerMove);
return computerMove;
}