Running this on Mac OS. Below are the runtime errors as well as the entire lua log.
Runtime Error: bad argument #1 to 'lLookup' (string expected, got nil) stack traceback: [C]: in function 'lLookup' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:435: in function 'SetUniqueCivLeaderData' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:362: in function 'DisplayCivLeaderToolTip' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\AdvancedSetup.lua:313: in function 'UI_PostRefreshParameters' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:718: in function 'GameSetup_RefreshParameters' (tail call): ? (tail call): ? (tail call): ? C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:745: in function 'GameSetup_ConfigurationChanged' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\GameSetupLogic.lua:47: in function 'Parameters_Config_EndWrite'
and
AdvancedSetup: End Visualizing Player Parameters Runtime Error: bad argument #1 to 'lLookup' (string expected, got nil) stack traceback: [C]: in function 'lLookup' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:435: in function 'SetUniqueCivLeaderData' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:362: in function 'DisplayCivLeaderToolTip' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\AdvancedSetup.lua:313: in function 'UI_PostRefreshParameters' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:718: in function 'GameSetup_RefreshParameters' (tail call): ? C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\AdvancedSetup.lua:282: in function 'RefreshPlayerSlots' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\AdvancedSetup.lua:331: in function 'GameSetup_PlayerCountChanged' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\GameSetupLogic.lua:608: in function 'MapSize_ValueChanged' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\GameSetupLogic.lua:68: in function 'GameParameters_WriteAuxParameterValues'
Lua.log
Running this on Mac OS. Below are the runtime errors as well as the entire lua log.
Runtime Error: bad argument #1 to 'lLookup' (string expected, got nil) stack traceback: [C]: in function 'lLookup' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:435: in function 'SetUniqueCivLeaderData' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:362: in function 'DisplayCivLeaderToolTip' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\AdvancedSetup.lua:313: in function 'UI_PostRefreshParameters' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:718: in function 'GameSetup_RefreshParameters' (tail call): ? (tail call): ? (tail call): ? C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:745: in function 'GameSetup_ConfigurationChanged' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\GameSetupLogic.lua:47: in function 'Parameters_Config_EndWrite'and
AdvancedSetup: End Visualizing Player Parameters Runtime Error: bad argument #1 to 'lLookup' (string expected, got nil) stack traceback: [C]: in function 'lLookup' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:435: in function 'SetUniqueCivLeaderData' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:362: in function 'DisplayCivLeaderToolTip' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\AdvancedSetup.lua:313: in function 'UI_PostRefreshParameters' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:718: in function 'GameSetup_RefreshParameters' (tail call): ? C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\AdvancedSetup.lua:282: in function 'RefreshPlayerSlots' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\AdvancedSetup.lua:331: in function 'GameSetup_PlayerCountChanged' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\GameSetupLogic.lua:608: in function 'MapSize_ValueChanged' C:\Emu\AppAssets\Base\Assets\UI\FrontEnd\GameSetupLogic.lua:68: in function 'GameParameters_WriteAuxParameterValues'Lua.log