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project.yml
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53 lines (51 loc) · 1.66 KB
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name: LiDARObstacleDetection
options:
bundleIdPrefix: com.obstacle.detection
deploymentTarget:
iOS: 15.0
generateEmptyDirectories: true
groupSortPosition: top
settings:
base:
MARKETING_VERSION: 1.0
CURRENT_PROJECT_VERSION: 1
DEVELOPMENT_TEAM: ""
PRODUCT_BUNDLE_IDENTIFIER: com.obstacle.detection.lidar
INFOPLIST_FILE: Info.plist
TARGETED_DEVICE_FAMILY: 1
SWIFT_VERSION: 5.9
IPHONEOS_DEPLOYMENT_TARGET: 15.0
ENABLE_BITCODE: NO
ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS: YES
CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED: YES
targets:
LiDARObstacleDetection:
type: application
platform: iOS
sources:
- path: Sources
name: Sources
info:
path: Info.plist
properties:
UIRequiredDeviceCapabilities: [arkit]
NSCameraUsageDescription: "This app uses the camera and LiDAR scanner to detect obstacles in your environment and help you navigate safely."
UISupportedInterfaceOrientations: [UIInterfaceOrientationPortrait]
UILaunchStoryboardName: LaunchScreen
LSRequiresIPhoneOS: true
CFBundleDisplayName: LiDAR Detect
UIRequiresFullScreen: true
settings:
base:
PRODUCT_BUNDLE_IDENTIFIER: com.obstacle.detection.lidar
INFOPLIST_FILE: Info.plist
ENABLE_BITCODE: NO
preBuildScripts:
- script: |
if [ ! -f "${PROJECT_DIR}/LaunchScreen.storyboard" ]; then
echo "Creating LaunchScreen.storyboard..."
touch "${PROJECT_DIR}/LaunchScreen.storyboard"
fi
name: Create Launch Screen
outputFiles:
- $(PROJECT_DIR)/LaunchScreen.storyboard