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Commit 9bf9d91

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Final Formatting
1 parent a3a83a2 commit 9bf9d91

4 files changed

Lines changed: 24 additions & 26 deletions

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scenes/levels/ExampleScene.tscn

Lines changed: 2 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -15124,14 +15124,13 @@ script = ExtResource("1_pa1ge")
1512415124
_darknessCircleDamage = 1
1512515125
_allyHealthChangeIntervall = 5.0
1512615126

15127-
[node name="Ally" parent="." node_paths=PackedStringArray("_responseField", "_nameLabel", "Chat", "_animPlayer") instance=ExtResource("6_l8h37")]
15127+
[node name="Ally" parent="." node_paths=PackedStringArray("_responseField", "_nameLabel", "Chat") instance=ExtResource("6_l8h37")]
1512815128
position = Vector2(937, 2122)
1512915129
_responseField = NodePath("ResponseField")
1513015130
_nameLabel = NodePath("Label")
1513115131
_visionRadius = 300
1513215132
_interactionRadius = 300
1513315133
Chat = NodePath("Ally1Cam/Ally1Chat")
15134-
_animPlayer = NodePath("AnimationPlayer2")
1513515134

1513615135
[node name="Ally1Cam" type="Camera2D" parent="Ally"]
1513715136
light_mask = 2
@@ -15225,14 +15224,13 @@ shadow_filter = 2
1522515224
shadow_filter_smooth = 2.3
1522615225
texture_scale = 14.0
1522715226

15228-
[node name="Ally2" parent="." node_paths=PackedStringArray("_responseField", "_nameLabel", "Chat", "_animPlayer") groups=["navigation"] instance=ExtResource("6_l8h37")]
15227+
[node name="Ally2" parent="." node_paths=PackedStringArray("_responseField", "_nameLabel", "Chat") groups=["navigation"] instance=ExtResource("6_l8h37")]
1522915228
position = Vector2(179, 2125)
1523015229
_responseField = NodePath("ResponseField")
1523115230
_nameLabel = NodePath("Label")
1523215231
_visionRadius = 200
1523315232
_interactionRadius = 250
1523415233
Chat = NodePath("Ally2Cam/Ally2Chat")
15235-
_animPlayer = NodePath("AnimationPlayer2")
1523615234

1523715235
[node name="Ally2Cam" type="Camera2D" parent="Ally2"]
1523815236
light_mask = 2

scripts/Ally.cs

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ public partial class Ally : CharacterBody2D
4242
[Export] public VisibleForAI[] AlwaysVisible = [];
4343
private GenerativeAI.Methods.ChatSession? _chat;
4444
private GeminiService? _geminiService;
45-
[Export] public AnimationPlayer _animPlayer = null!;
45+
[Export] public AnimationPlayer AnimPlayer = null!;
4646
private PointLight2D _coreLight = null!;
4747

4848
private PointLight2D _torch = null!;
@@ -117,8 +117,8 @@ public override void _Ready()
117117
GD.PrintErr("PathFindingMovement node is not assigned in the editor!");
118118
}
119119
Chat.ResponseReceived += HandleResponse;
120-
_animPlayer = GetNode<AnimationPlayer>("AnimationPlayer2");
121-
_animPlayer.Play("Idle-Left");
120+
AnimPlayer = GetNode<AnimationPlayer>("AnimationPlayer2");
121+
AnimPlayer.Play("Idle-Left");
122122

123123
RunBeginning();
124124
}
@@ -186,21 +186,21 @@ public void SetAllyInDarkness()
186186

187187
}
188188

189-
private void playPlayerAnimation()
189+
private void PlayPlayerAnimation()
190190
{
191191
if (PathFindingMovement.CurrentDirection == PathFindingMovement.WalkingState.Left)
192192
{
193-
_animPlayer.Play("Walk-Left");
193+
AnimPlayer.Play("Walk-Left");
194194
}
195195
else if (PathFindingMovement.CurrentDirection == PathFindingMovement.WalkingState.Right)
196196
{
197-
_animPlayer.Play("Walk-Right");
197+
AnimPlayer.Play("Walk-Right");
198198
}
199199
else if (PathFindingMovement.CurrentDirection == PathFindingMovement.WalkingState.IdleLeft)
200200
{
201-
_animPlayer.Play("Idle-Left");
201+
AnimPlayer.Play("Idle-Left");
202202
}
203-
else { _animPlayer.Play("Idle-Right"); }
203+
else { AnimPlayer.Play("Idle-Right"); }
204204
}
205205

206206
private bool _hasSeenOtherAlly = false;
@@ -240,9 +240,9 @@ public override void _PhysicsProcess(double delta)
240240

241241
if (!AnimationIsAlreadyPlaying)
242242
{
243-
playPlayerAnimation();
243+
PlayPlayerAnimation();
244244
}
245-
else if (!_animPlayer.IsPlaying())
245+
else if (!AnimPlayer.IsPlaying())
246246
{
247247
AnimationIsAlreadyPlaying = false;
248248
}

scripts/Interaction/Interactable.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -81,7 +81,7 @@ public async Task Trigger(Node caller)
8181
Ally ally = (caller as Ally)!;
8282
ally.SsInventory.HardSwapItems(Game.Scripts.Items.Material.BucketEmpty, Game.Scripts.Items.Material.BucketWater);
8383
ally.AnimationIsAlreadyPlaying = true;
84-
ally._animPlayer.Play("Fill-Bucket");
84+
ally.AnimPlayer.Play("Fill-Bucket");
8585
}
8686
//Remove scrub with Jones
8787
if (GetParent<AiNode>().Name.Equals("Big Tree") && caller.Name.ToString().Equals("Ally2"))
@@ -120,7 +120,7 @@ public async Task Trigger(Node caller)
120120
}
121121

122122
ally.AnimationIsAlreadyPlaying = true;
123-
ally._animPlayer.Play("Empty-Bucket");
123+
ally.AnimPlayer.Play("Empty-Bucket");
124124
_animTree.Play("TreeOpens");
125125
ally.SsInventory.HardSwapItems(Game.Scripts.Items.Material.BucketWater, Game.Scripts.Items.Material.BucketEmpty);
126126
//Tree is now cured (for story progression)

scripts/SpriteSheetAnimation.cs

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -5,11 +5,11 @@
55
public partial class SpriteSheetAnimation : Sprite2D
66
{
77
private Sprite2D _animTree = null!;
8-
private int currentFrame = 0;
9-
private float frameTimer = 0f;
10-
public static bool isAnimating = false;
11-
private float frameDuration = 0.1f;
12-
private int frameCount = 17;
8+
private int _currentFrame = 0;
9+
private float _frameTimer = 0f;
10+
public static bool IsAnimating = false;
11+
private float _frameDuration = 0.1f;
12+
private int _frameCount = 17;
1313

1414
public override void _Ready()
1515
{
@@ -18,20 +18,20 @@ public override void _Ready()
1818

1919
public override void _Process(double delta)
2020
{
21-
if (isAnimating)
21+
if (IsAnimating)
2222
{
2323
_animTree.Frame += 1;
24-
frameTimer += (float)delta;
25-
if (frameTimer >= frameDuration)
24+
_frameTimer += (float)delta;
25+
if (_frameTimer >= _frameDuration)
2626
{
2727
if (_animTree.Frame == 9)
2828
{
29-
isAnimating = false;
29+
IsAnimating = false;
3030
}
3131

3232
if (_animTree.Frame == 16)
3333
{
34-
isAnimating = false;
34+
IsAnimating = false;
3535
}
3636
}
3737

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