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Main.cpp
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80 lines (57 loc) · 2.36 KB
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#include <string>
#include <iostream>
#include <thread>
#include <chrono>
#include "GameAnalytics/GameAnalytics.h"
constexpr const char* GAME_KEY = "INSERT_GAME_KEY";
constexpr const char* SECRET_KEY = "INSERT_SECRET_KEY";
struct RemoteConfigs:
public gameanalytics::IRemoteConfigsListener
{
void onRemoteConfigsUpdated(std::string const& configs) override
{
std::cout << "remote configs = " << configs << '\n';
}
};
void testCrash()
{
int* i = nullptr;
*i = 10;
}
int main(int argc, char** argv)
{
using namespace gameanalytics;
std::cout << "start\n";
GameAnalytics::setEnabledVerboseLog(true);
GameAnalytics::setEnabledInfoLog(true);
std::string fields = "{\"my_field\": 1000}";
GameAnalytics::setGlobalCustomEventFields(fields);
GameAnalytics::configureExternalUserId("test_user");
GameAnalytics::setEnabledErrorReporting(true);
auto listener = std::make_shared<RemoteConfigs>();
GameAnalytics::addRemoteConfigsListener(listener);
GameAnalytics::setEnabledManualSessionHandling(true);
GameAnalytics::configureBuild("1.0.0");
GameAnalytics::configureAvailableResourceCurrencies({"diamonds"});
GameAnalytics::configureAvailableResourceItemTypes({"diamonds_pack_10000"});
GameAnalytics::configureAvailableCustomDimensions01({"test"});
GameAnalytics::enableSDKInitEvent();
GameAnalytics::enableMemoryHistogram();
GameAnalytics::enableHardwareTracking();
GameAnalytics::enableFPSHistogram([]() -> float {return 60.f;});
GameAnalytics::setCustomDimension01("test");
using namespace std::chrono_literals;
GameAnalytics::initialize(GAME_KEY, SECRET_KEY);
GameAnalytics::startSession();
GameAnalytics::addDesignEvent("test_event", 10.);
GameAnalytics::addBusinessEvent("EUR", 100, "diamonds", "diamond_pack_10000", "dungeon_shop");
GameAnalytics::addErrorEvent(EGAErrorSeverity::Critical, "failed to load level");
GameAnalytics::addResourceEvent(EGAResourceFlowType::Source, "diamonds", 100, "diamonds", "big_pack_01");
GameAnalytics::addProgressionEvent(EGAProgressionStatus::Complete, 100, "volcano", "dungeon", "dragon");
std::this_thread::sleep_for(5000ms);
//testCrash();
//GameAnalytics::endSession();
std::cout << "test\n";
//std::cin.get();
return 0;
}