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Classes.h
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60 lines (53 loc) · 840 Bytes
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#ifndef _CLASSES_H_
#define _CLASSES_H_
enum Classes
{
CLASS_NONE = 0,
CLASS_WARRIOR,
CLASS_SORCERER,
CLASS_PSIONICIST,
CLASS_CLERIC,
CLASS_THIEF,
CLASS_ASSASSIN,
CLASS_MERCENARY,
CLASS_PALADIN,
CLASS_ANTIPALADIN,
CLASS_RANGER,
CLASS_ELEMENT_EARTH,
CLASS_ELEMENT_AIR,
CLASS_ELEMENT_FIRE,
CLASS_ELEMENT_WATER,
CLASS_SHAMAN,
CLASS_DRUID,
CLASS_BARD,
CLASS_HUNTER,
CLASS_ILLUSIONIST,
CLASS_MONK,
CLASS_MYSTIC,
CLASS_NECROMANCER,
CLASS_CHRONOMANCER,
CLASS_WARLOCK,
CLASS_ENSLAVER,
CLASS_REAVER,
MAX_CLASS,
};
class class_data
{
public:
char *name; //name of class
bool avail; //true if class is in use
int index;
public:
class_data *next;
class_data *prev;
};
class ClassList
{
public:
class_data *first;
class_data *last;
int count;
};
CString GetClassName(int i);
bool ClassAvail(int i);
#endif