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Feature Request: Official DirectX 11 support for the Unreal Engine FSR 2 Plugin #135

@Montazeran8

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@Montazeran8

Hello AMD FidelityFX Team,

First of all, thank you for your incredible work on the FSR technologies and for making them open source. It's a huge benefit for the entire development community.

I am a solo developer working with Unreal Engine 4.26 on a system with older hardware (NVIDIA GT 730, 2GB VRAM), which fully supports DirectX 11 (Shader Model 5.1) but does not have stable support for DirectX 12. For developers like me, UE4 remains a very viable and important engine.

After extensive testing, it's clear the official UE plugin for FSR 2 only contains backends for D3D12 and Vulkan, and does not work on a D3D11 RHI setup.

However, during my research, I made a very exciting discovery. I found a "hidden" patch in the FSR2-Unity-URP repository that adds a DX11 backend to the core FSR2 library:
0001-fsr-2.2-dx11-backend.patch
(Found via this issue: #16)

This patch proves that a DX11 implementation is not only possible, but officially exists internally at AMD.

My question and feature request is:

Would it be possible for your team to officially integrate this DX11 backend into a future version of the Unreal Engine FSR 2 plugin? Or, if a version with this support already exists (even an experimental one), could you possibly make it available?

Having official DX11 support would be a massive game-changer for a huge number of developers who are still actively using and developing for DirectX 11 hardware with Unreal Engine.

Thank you so much for your time and consideration. I truly appreciate your work.

Best regards.

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