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Important Writing Style And Architecture Constraints

  • Do NOT document non-user-facing implementation details. Focus only on information that is relevant to users creating games with GDevelop, not internal engine behavior.
  • Do NOT list all actions/conditions in a list or table: the reference documentations are already automatically generated for this.
  • Do not specify the default values. Don't feel forced to list all the properties of a behavior/object/condition/action: prefer to explain use cases, examples and how it's useful for the end user which will create a game with it.
  • Do not explain standard default/shortcuts (the UI is supposed to make this clear already).