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Add mesh indices to meshes
1 parent 1274503 commit 72c2680

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src/engine/resources/scene.cpp

Lines changed: 5 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -119,6 +119,11 @@ namespace Resource::Loading {
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Node resultNode;
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resultNode.transform = UNPACK_MAT4(loadedNode->mTransformation);
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resultNode.meshIndices.reserve(loadedNode->mNumMeshes);
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for (unsigned int i = 0; i < loadedNode->mNumMeshes; i++) {
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resultNode.meshIndices.push_back(loadedNode->mMeshes[i]);
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}
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resultNode.children.reserve(loadedNode->mNumChildren);
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for (unsigned int i = 0; i < loadedNode->mNumChildren; i++) {
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Expected<Node> result = processNode(loadedNode->mChildren[i]);

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