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GameClass.pas
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113 lines (91 loc) · 3.36 KB
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unit GameClass;
interface
uses FieldClass, dataFromField, crt;
type
Game = class
private
initialX, initialY, width, height, squaresCount, squareSize, totalCountHeight,
gameOffset, fieldTopOffset, betweenOffset, totalCount, errorCode: integer;
field: FieldClass.Field;
function computeFieldInitialCoords: System.Tuple<integer, integer>;
function computeGameSize: System.Tuple<integer, integer>;
procedure render;
procedure drawTotalCount;
public
constructor Create(_squaresCount, _squareSize, _totalCountHeight,
_gameOffset, _fieldTopOffset, _betweenOffset: integer);
begin
self.squaresCount := _squaresCount;
self.squareSize := _squareSize;
self.totalCountHeight := _totalCountHeight;
self.gameOffset := _gameOffset;
self.fieldTopOffset := _fieldTopOffset;
self.betweenOffset := _betweenOffset;
self.errorCode := -1;
var coords := self.computeFieldInitialCoords();
var computedX, computedY: integer;
(computedX, computedY) := coords;
self.initialX := computedX;
self.initialY := computedY;
self.field := new FieldClass.Field(self.initialX, self.initialY, self.squaresCount, self.squareSize, self.errorCode);
end;
procedure init;
end;
implementation
procedure Game.drawTotalCount;
begin
gotoXY(self.gameOffset + 1, self.gameOffset + 1);
textBackground(black);
textColor(lightGray);
write('Счёт: ');
textColor(white);
write(self.totalCount);
end;
function Game.computeFieldInitialCoords: System.Tuple<integer, integer>;
begin
var coords: (integer, integer);
var initialX, initialY: integer;
initialX := self.gameOffset + 1;
initialY := self.gameOffset + self.totalCountHeight + self.fieldTopOffset + 1;
coords := (initialX, initialY);
result := coords;
end;
function Game.computeGameSize: System.Tuple<integer, integer>;
begin
var size: (integer, integer);
var width, height: integer;
width := self.gameOffset * 2 + self.squareSize * self.squaresCount + self.betweenOffset * (self.squaresCount - 1);
height := width + self.totalCountHeight + self.fieldTopOffset;
size := (width, height);
result := size;
end;
procedure Game.init;
begin
var size := self.computeGameSize();
var width, height: integer;
(width, height) := size;
self.width := width;
self.height := height;
setWindowSize(self.width, self.height);
System.Console.CursorSize := 1;
hideCursor();
self.field.drawField();
self.totalCount := requestTotalCount(self.field);
self.drawTotalCount();
while true do
self.render();
textColor(black);
textBackground(black);
readln;
end;
procedure Game.render;
begin
self.field.handlersArrows();
if self.field.IsRerender then
begin
self.field.drawField();
self.totalCount := requestTotalCount(self.field);
self.drawTotalCount();
end;
end;
end.