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Hi, on GoGo Loco 1.8.6 it looks like the various rotation constraints are still using Unity constraints, so they do not work on Quest. It should be pretty trivial for this to be fixed within the GoGo Loco package itself.
Hi, on GoGo Loco 1.8.6 it looks like the various rotation constraints are still using Unity constraints, so they do not work on Quest. It should be pretty trivial for this to be fixed within the GoGo Loco package itself.