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good first issueGood for newcomersGood for newcomershelp wantedExtra attention is neededExtra attention is neededrefactoringA code improvement that doesn't lead to change in behavior.A code improvement that doesn't lead to change in behavior.
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Currently, we use GUIDs to link entities and their animations. This works, but is not ideal; my most concern is that this makes the game state non-repeatable (since GUIDs are created by random).
I'd prefer us to have some sequential identifiers for all entity kinds (perhaps strongly typed even) — and have it reproducible, so let's put a sequential generator (or several) into the game engine.
When implementing, look for the number of this issue in the project code base, and make sure to eliminate every mention.
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good first issueGood for newcomersGood for newcomershelp wantedExtra attention is neededExtra attention is neededrefactoringA code improvement that doesn't lead to change in behavior.A code improvement that doesn't lead to change in behavior.