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Reproducible entity identifiers #274

@ForNeVeR

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@ForNeVeR

Currently, we use GUIDs to link entities and their animations. This works, but is not ideal; my most concern is that this makes the game state non-repeatable (since GUIDs are created by random).

I'd prefer us to have some sequential identifiers for all entity kinds (perhaps strongly typed even) — and have it reproducible, so let's put a sequential generator (or several) into the game engine.

When implementing, look for the number of this issue in the project code base, and make sure to eliminate every mention.

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    good first issueGood for newcomershelp wantedExtra attention is neededrefactoringA code improvement that doesn't lead to change in behavior.

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