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ControlBarSchemeUSA.txt
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131 lines (115 loc) · 4.42 KB
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;//////////////////////////////////////////////////////////////////////////////
;FILE: ControlBarScheme.ini //////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
;------------------------------------------------------------------------------
; How to create your own Control Bar
;------------------------------------------------------------------------------
; What this is?
; This file allows a user to modify or create their own Control Bar to be
; used ingame. This file only deals with the look of the control bar and
; not with any functionality. This file is setup to be as simple as possible
; allowing for an easy way to customize (ie. add logos, clan images, etc.)
; the control bar.
;
; How to use it?
; There are three things that need to happen if one is to successfully modify
; their control bar or add a new on.
;
; Layout of a ControlBarScheme
; ControlBarScheme <Name of scheme>
; ScreenCreationRes X:<width of the screen as an Integer> Y:<Height of the screen as an Integer>
; Side <Side you want this Scheme to be for, Must also be included in PlayerTemplates.ini>
; QueueButtonImage <The Mapped Image name for the look of the queue buttons when a cameo's not on them>
; <Any Number of Image Parts Or Animation Parts>
; End
;
; Layout of an ImagePart
; ImagePart
; Position X:<Integer X Position on the screen> Y:<Integer Y Position on the Screen>
; Size X:<Integer Width of the image> Y:<Integer Height of the Image>
; ImageName <name of the image you added in the data\MappedImage Directory>
; Layer <Integer value equal to 0-5> ; see above
; End
;
; Layout of an AnimatingPart
; AnimatingPart
; ImagePart <Only one image part per Animating Part. Use the ImagePart Format above>
; Animation <The Type of animation it's going to do>
; FinalPos X:<The final X position before the anim loops> Y:<The final Y position before Anim loops>
; Duration <Time based on Miliseconds>
; End
;
ControlBarScheme America8x6
ScreenCreationRes X:800 Y:600
Side America
QueueButtonImage SCBigButton
RightHUDImage SALogo
CommandBarBorderColor R:0 G:21 B:126 A:255 ;blue
BuildUpClockColor R:0 G:0 B:0 A:160
ButtonBorderBuildColor R:67 G:108 B:190 A:255 ;blue
ButtonBorderActionColor R:1 G:175 B:2 A:255 ;Green
ButtonBorderUpgradeColor R:208 G:108 B:0 A:255 ;Orange
ButtonBorderSystemColor R:207 G:195 B:2 A:255 ;yellow
GenBarButtonIn SABarButtonGen2IN
GenBarButtonOn SABarButtonGen2ON
ToggleButtonUpIn SAMinMaxUH
ToggleButtonUpOn SAMinMaxU
ToggleButtonUpPushed SAMinMaxUP
ToggleButtonDownIn SAMinMaxH
ToggleButtonDownOn SAMinMax
ToggleButtonDownPushed SAMinMaxP
OptionsButtonEnable SAOptions
OptionsButtonHightlited SAOptionsH
OptionsButtonPushed SAOptionsP
IdleWorkerButtonEnable SAWorker
IdleWorkerButtonHightlited SAWorkerH
IdleWorkerButtonPushed SAWorkerP
IdleWorkerButtonDisabled SAWorkerI
BuddyButtonEnable SAChat
BuddyButtonHightlited SAChatH
BuddyButtonPushed SAChatP
BeaconButtonEnable SABeacon
BeaconButtonHightlited SABeaconH
BeaconButtonPushed SABeaconP
OptionsButtonDisabled SAOptionsI
BuddyButtonDisabled SAChatI
BeaconButtonDisabled SABeaconI
GeneralButtonEnable SAGeneral
GeneralButtonHightlited SAGeneralH
GeneralButtonPushed SAGeneralP
GeneralButtonDisabled SAGeneralI
UAttackButtonEnable SAUAttackI
UAttackButtonHightlited SAUAttackH
UAttackButtonPushed SAUAttackP
MinMaxButtonEnable SAMinMax
MinMaxButtonHightlited SAMinMaxH
MinMaxButtonPushed SAMinMaxP
MinMaxUL X:646 Y:432
MinMaxLR X:718 Y:463
GeneralUL X:719 Y:432
GeneralLR X:799 Y:463
UAttackUL X:140 Y:412
UAttackLR X:175 Y:430
OptionsUL X:184 Y:490
OptionsLR X:220 Y:514
WorkerUL X:184 Y:516
WorkerLR X:220 Y:540
ChatUL X:184 Y:568
ChatLR X:220 Y:592
BeaconUL X:184 Y:545
BeaconLR X:220 Y:566
PowerBarUL X:260 Y:470
PowerBarLR X:538 Y:476
ExpBarForegroundImage SAExpBar
MoneyUL X:360 Y:438
MoneyLR X:439 Y:457
GenArrow USLevelUP
CommandMarkerImage SAEmptyFrame
ImagePart
Position X:0 Y:408
Size X:800 Y:191
ImageName InGameUIAmericaBase
Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top
End
PowerPurchaseImage GeneralsPowerWindow_American
End