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On beta1 of for iOS 26.4, running Kokoro with cpuAndGPU as the compute unit results in the following crash. As a temporary workaround, changing the computeUnit to cpuOnly works and may result in loss in audio quality.
* thread #33, queue = 'com.apple.e5rt.concurrentExecutionQueue', stop reason = EXC_BAD_ACCESS (code=1, address=0x13e59c000)
* frame #0: 0x0000000242bf0774 libBNNS.dylib`___lldb_unnamed_symbol25975 + 1560
frame #1: 0x0000000242bf0128 libBNNS.dylib`___lldb_unnamed_symbol25974 + 424
frame #2: 0x00000002430333d8 libBNNS.dylib`___lldb_unnamed_symbol30185 + 824
frame #3: 0x00000002423f4750 libBNNS.dylib`___lldb_unnamed_symbol982 + 536
frame #4: 0x00000002423e9bc4 libBNNS.dylib`___lldb_unnamed_symbol958 + 248
frame #5: 0x00000002423f4414 libBNNS.dylib`BNNSGraphContextExecute_v2 + 480
frame #6: 0x000000019a998c20 Espresso`E5RT::Ops::BnnsCpuInferenceOperation::Impl::ExecuteSync() + 364
frame #7: 0x000000019a9989e4 Espresso`E5RT::Ops::BnnsCpuInferenceOperation::ExecuteSync() + 96
frame #8: 0x000000019aac9594 Espresso`E5RT::AsyncTask::SafeExecuteTask() + 80
frame #9: 0x000000019a9feae4 Espresso`___lldb_unnamed_symbol60645 + 36
frame #10: 0x000000010184c544 libdispatch.dylib`_dispatch_call_block_and_release + 32
frame #11: 0x0000000101865ccc libdispatch.dylib`_dispatch_client_callout + 16
frame #12: 0x000000010184fc04 libdispatch.dylib`_dispatch_continuation_pop + 672
frame #13: 0x0000000101884f54 libdispatch.dylib`_dispatch_async_redirect_invoke + 612
frame #14: 0x000000010185fb90 libdispatch.dylib`_dispatch_root_queue_drain + 512
frame #15: 0x0000000101860488 libdispatch.dylib`_dispatch_worker_thread2 + 204
frame #16: 0x00000001e96b1374 libsystem_pthread.dylib`_pthread_wqthread + 232
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