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Modal actions aren't intuitive #31

@FichteFoll

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@FichteFoll

I've just played a round with 2 others and both of them had issues with the riichi and chi buttons seeming unresponsive when most likely they had to make a choice for building a meld or discarding a tile. However, the UI didn't do a good job in reflecting that.

I know from other implementations (mobile, web) that they highlight the tiles that can be thrown out and for chi they provide the exact options to build a meld that to choose from. I believe this to be much better UX.

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