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projectile.py
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47 lines (41 loc) · 2.01 KB
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import pygame
from pygame.locals import *
class Projectile(object):
"""docstring for Projectile"""
def __init__(self, rectPerso, damage, screen, stringPosition, bulletArray):
super(Projectile, self).__init__()
self.projectileSurface = pygame.image.load("./ressources/images/Banana.png").convert_alpha()
self.projectileRect = rectPerso
self.enCour = True
self.vitesse = 6
self.damage = damage
self.screen = screen
self.bulletArray = bulletArray
self.direction = stringPosition
def update(self, camera, tileMap):
if self.direction == "droite":
self.projectileRect = self.projectileRect.move(self.vitesse,0)
if tileMap.getTile(self.projectileRect.top, self.projectileRect.left+12).passable == False and tileMap.getTile(self.projectileRect.top+16, self.projectileRect.left+12).passable == False:
self.vitesse = 0
bulletArray = []
self.enCour = False
if self.direction == "gauche":
self.projectileRect = self.projectileRect.move(-self.vitesse,0)
if tileMap.getTile(self.projectileRect.top, self.projectileRect.left-1).passable == False and tileMap.getTile(self.projectileRect.top+16, self.projectileRect.left+1).passable == False:
self.vitesse = 0
bulletArray = []
self.enCour = False
if self.direction == "haut":
self.projectileRect = self.projectileRect.move(0, -self.vitesse)
if tileMap.getTile(self.projectileRect.top-1, self.projectileRect.left).passable == False and tileMap.getTile(self.projectileRect.top-1, self.projectileRect.left+16).passable == False:
self.vitesse = 0
bulletArray = []
self.enCour = False
if self.direction == "bas":
self.projectileRect = self.projectileRect.move(0, self.vitesse)
if tileMap.getTile(self.projectileRect.top+12, self.projectileRect.left).passable == False and tileMap.getTile(self.projectileRect.top+12, self.projectileRect.left+16).passable == False:
self.vitesse = 0
bulletArray = []
self.enCour = False
if self.enCour == True:
self.screen.blit(self.projectileSurface, camera.apply(self.projectileRect))