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menu.py
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158 lines (136 loc) · 6.31 KB
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import pygame
from pygame.locals import *
from cursor import Cursor
from settings import IMAGES_DIR, DIRECTIONS, FONT, FONT_SIZE
class Menu(object):
"""docstring for Menu"""
def __init__(self, screen):
self.clock = pygame.time.Clock()
self.screen = screen
self.buffer = pygame.Surface(self.screen.get_size())
self.font = pygame.font.Font(FONT, FONT_SIZE)
self.menu_items = ['Items','Equip','Magic','Status','Save','Close','Quit']
self.menu_image = pygame.image.load(IMAGES_DIR+'menu.png').convert_alpha()
self.cursor = Cursor(ypos=[5,30,55,80,105,130,155])
def open_menu(self):
menu = True
pygame.key.set_repeat()
while menu:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
menu = False
if event.key == K_DOWN:
self.cursor.move_down()
if event.key == K_UP:
self.cursor.move_up()
if event.key == K_RETURN:
if self.cursor.position.y == 30:
self.open_equipment()
if self.cursor.position.y == 55:
self.open_magic()
if self.cursor.position.y == 80:
self.open_status()
if self.cursor.position.y == 105:
self.save()
if self.cursor.position.y == 130:
menu = False
if self.cursor.position.y == 155:
pygame.quit()
self.buffer.blit(self.menu_image, (0,0))
self.render_menu()
self.render_cursor()
pygame.transform.scale(self.buffer, self.screen.get_size(), self.screen)
pygame.display.flip()
self.clock.tick(60)
pygame.key.set_repeat(1,5)
def render_menu(self):
pos = 5
for item in self.menu_items:
self.buffer.blit(self.font.render(item, 0, pygame.Color("white")), (self.buffer.get_width()-110,pos))
pos += 25
def render_cursor(self, animate=True):
if animate:
self.cursor.update()
self.buffer.blit(self.cursor.image, self.cursor.position)
def save(self):
# Save function goes here !
print "Game Save"
def open_magic(self):
# MAGIC ! TODO
popup = True
while popup:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_RETURN:
popup = False
self.buffer.blit(self.menu_image, (0,0))
self.render_menu()
self.render_cursor(animate=False)
self.buffer.blit(self.font.render("You don't have any magic... Yet...", 0,pygame.Color("white")), (10, 50))
pygame.transform.scale(self.buffer, self.screen.get_size(), self.screen)
pygame.display.flip()
self.clock.tick(60)
def open_equipment(self):
# EQUIPMENT ! TODO
popup = True
while popup:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_RETURN:
popup = False
self.buffer.blit(self.menu_image, (0,0))
self.render_menu()
self.render_cursor(animate=False)
self.buffer.blit(self.font.render("You don't have any equipment...", 0,pygame.Color("white")), (10, 50))
self.buffer.blit(self.font.render("(Yes I'm a lazy developper...)", 0,pygame.Color("white")), (10, 65))
pygame.transform.scale(self.buffer, self.screen.get_size(), self.screen)
pygame.display.flip()
self.clock.tick(60)
def open_status(self):
menu = True
statuscursor = Cursor(ypos=[25, 85, 145, 205], xpos=[0])
while menu:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
menu = False
if event.key == K_DOWN:
statuscursor.move_down()
if event.key == K_UP:
statuscursor.move_up()
if event.key == K_RETURN:
if statuscursor.position.y == 25:
self.status(self.team[0])
if statuscursor.position.y == 85:
self.status(self.team[1])
if statuscursor.position.y == 145:
self.status(self.team[2])
if statuscursor.position.y == 205:
self.status(self.team[3])
self.buffer.blit(self.menu_image, (0,0))
self.render_menu()
statuscursor.update()
self.buffer.blit(statuscursor.image, statuscursor.position)
pygame.transform.scale(self.buffer, self.screen.get_size(), self.screen)
pygame.display.flip()
self.clock.tick(60)
def status(self, char):
menu = True
while menu:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
menu = False
self.buffer.blit(self.menu_image, (0,0))
self.render_char(char, 1)
self.buffer.blit(self.font.render("Skills", 0,(255,255,255)), (60, 45))
self.buffer.blit(self.font.render("Stats", 0,(255,255,255)), (60, 60))
self.buffer.blit(self.font.render("Strength : %d" % char.str, 0,(255,255,255)), (60, 75))
self.buffer.blit(self.font.render("Defense : %d" % char.defense, 0,(255,255,255)), (300, 75))
self.buffer.blit(self.font.render("Intelligence : %d" % char.int, 0,(255,255,255)), (60, 90))
self.buffer.blit(self.font.render("Magic Defense : %d" % char.mdefense, 0,(255,255,255)), (300, 90))
self.buffer.blit(self.font.render("Dexterity : %d" % char.dex, 0,(255,255,255)), (60, 105))
pygame.transform.scale(self.buffer, self.screen.get_size(), self.screen)
pygame.display.flip()
self.clock.tick(60)