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Engine

Early stage of a new game engine, focusing on fully path-traced graphics.

Editor

Notable Features

  • Fully path-traced graphics.
  • Custom graphics API abstraction with DirectX 12 and Vulkan backends.
  • Shaders written in Slang and compiled using slang-rs, our Rust bindings for the Slang compiler.
  • Loads OpenUSD scenes using openusd-rs, our work-in-progress pure Rust implementation of OpenUSD.

Credits

Maintained by Lauro Oyen (@laurooyen).

Licensed under MIT or Apache-2.0.