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ModSettingsAPI.cs
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61 lines (55 loc) · 1.72 KB
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using System;
using Terraria.ModLoader;
namespace FKTModSettings
{
/// <summary>
/// Handy dandy class that has all the cool kid functions you need to know
/// </summary>
public static class ModSettingsAPI
{
/// <summary>
/// Call this during your mod's Load method
/// </summary>
/// <param name="mod"></param>
public static ModSetting CreateModSettingConfig(Mod mod)
{
ModSetting settings = new ModSetting(mod);
settings.AddToModSettings();
return settings;
}
/// <summary>
/// Call with your mod to get the ModSettings
/// </summary>
/// <param name="mod"></param>
/// <returns></returns>
public static ModSetting GetModSettingOrNull(Mod mod)
{
return TModSettings.GetModSetting(mod);
}
/// <summary>
/// Call with your mod to get the ModSettings
/// </summary>
/// <param name="mod"></param>
/// <param name="modSetting"></param>
/// <returns></returns>
public static bool TryGetModSetting(Mod mod, out ModSetting modSetting)
{
modSetting = TModSettings.GetModSetting(mod);
if(modSetting != null)
{
return true;
}
return false;
}
/// <summary>
/// Check if the mod is currently open in the menu
/// </summary>
/// <param name="mod"></param>
/// <returns></returns>
public static bool ModCurrentlyOpen(Mod mod)
{
return TModSettings.modSettingsUI.ActiveModSetting.mod == mod
&& TModSettings.modSettingsUI.Visible;
}
}
}