okay so an issue that occurs on servers. when using the phantech battlemage you can be kicked from the server for firing it too quickly error message is "internal exception: io.netty.handler.codec.decoderexception: java.lang.illegalargumentexception: payload may not be larger than 32757 bytes" I think the server registers the removal of the bullet every time and this can cause issues when a gun fires too quickly leading to high packet sizes.