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Add UI background mip map based brightness scale to boost visibility
Add LUT upscaling+smoothing shader (fix banding)
Later:
Add DX12 support? Other APIs? 9/10?
Make a generic mod that works on all games
Move the core.hpp code in a static or dynamic library, instead of including it as code in every game specific project. Probably not possible to do it nicely
Live upscale (sharpen) textures?
Add a native shader decompiler (to hlsl) directly in the app?
Add some kind of shader compilation verification step after every commit?
Add precompiled shaders permutations to publishing builds so to hide the source files but still allow dynamic shader defines?
Add performance tracing?
Add MSAA and SuperSampling support? Unlikely to ever work
Add some tonemapper in and out 2D visualization on the top right (to show the tonemapping curve and all). Also a hue shift visualization, of how every color hue shifts with ACES etc
Add head tracking for games where we hooked projection matrices
Add 3D display support, generating the other eye image from depth buffer and maybe motion vectors
Build all with Clang? (it's supported now)
Release the new Pumbo's AutoHDR mod with bloom/antibloom detection 👷
Upcoming:
AA (SMAA?),AOand Bloom, so multiple games that didn't have good implementations could use themLater: