|
| 1 | +const express = require("express"); |
| 2 | +const router = express.Router(); |
| 3 | +const pool = require("../db"); |
| 4 | +const logger = require("../utils/logger"); |
| 5 | +const { isValidIP, sanitizeMapName, sanitizePlayerName } = require("../utils/validators"); |
| 6 | +const { markServerLive } = require("../services/liveServers"); |
| 7 | +const { deleteCache } = require("../db/redis"); |
| 8 | +const { |
| 9 | + emitServerUpdate, |
| 10 | + emitServerStatusChange, |
| 11 | + emitPlayerUpdate, |
| 12 | + emitMapUpdate, |
| 13 | +} = require("../services/websocket"); |
| 14 | + |
| 15 | +// In-memory state for session/map tracking (mirrors updater's tracking) |
| 16 | +const previousServerStates = new Map(); |
| 17 | +const currentMapStates = new Map(); |
| 18 | + |
| 19 | +/** |
| 20 | + * POST /servers/status |
| 21 | + * |
| 22 | + * Receives live server data from the gokz-realtime-status extension. |
| 23 | + * Authenticated via adminAuth middleware (API key, IP whitelist, or localhost). |
| 24 | + * |
| 25 | + * Expected payload (from extension BuildPayload): |
| 26 | + * { |
| 27 | + * server: { hostname, ip, port, os, map, players, max_players, mm_version, sm_version, gokz_loaded, plugins: [...] }, |
| 28 | + * players: [{ steamid, name, ip, time_on_server, in_game, gokz?: { mode, timer_running, paused, time, course, teleports } }] |
| 29 | + * } |
| 30 | + */ |
| 31 | +router.post("/", async (req, res) => { |
| 32 | + try { |
| 33 | + const payload = req.body; |
| 34 | + |
| 35 | + if (!payload || !payload.server) { |
| 36 | + return res.status(400).json({ error: "Missing server data" }); |
| 37 | + } |
| 38 | + |
| 39 | + const srv = payload.server; |
| 40 | + const ip = srv.ip; |
| 41 | + const port = parseInt(srv.port, 10); |
| 42 | + |
| 43 | + if (!ip || !isValidIP(ip) || !port || port < 1 || port > 65535) { |
| 44 | + return res.status(400).json({ error: "Invalid server ip/port" }); |
| 45 | + } |
| 46 | + |
| 47 | + // Look up this server in our config to get game type and metadata |
| 48 | + const [configRows] = await pool.query( |
| 49 | + "SELECT game, region, domain, api_id, kzt_id, tickrate FROM servers WHERE ip = ? AND port = ?", |
| 50 | + [ip, port], |
| 51 | + ); |
| 52 | + |
| 53 | + if (configRows.length === 0) { |
| 54 | + return res.status(404).json({ error: "Server not registered" }); |
| 55 | + } |
| 56 | + |
| 57 | + const serverConfig = configRows[0]; |
| 58 | + const game = serverConfig.game; |
| 59 | + |
| 60 | + // Mark server as receiving live data so updater skips external queries |
| 61 | + markServerLive(ip, port); |
| 62 | + |
| 63 | + // Get previous server status for change detection |
| 64 | + const [prevStatus] = await pool.query( |
| 65 | + "SELECT status, map, player_count FROM servers WHERE ip = ? AND port = ?", |
| 66 | + [ip, port], |
| 67 | + ); |
| 68 | + const previousServer = prevStatus[0] || null; |
| 69 | + |
| 70 | + const sanitizedMap = srv.map ? sanitizeMapName(srv.map) : ""; |
| 71 | + const playerCount = parseInt(srv.players, 10) || 0; |
| 72 | + const maxPlayers = parseInt(srv.max_players, 10) || 0; |
| 73 | + const botCount = parseInt(srv.bot_count, 10) || 0; |
| 74 | + const tickrate = parseInt(srv.tickrate, 10) || serverConfig.tickrate || null; |
| 75 | + |
| 76 | + // strip IPs before storing in players_list |
| 77 | + const extensionPlayers = Array.isArray(payload.players) ? payload.players : []; |
| 78 | + const playersListForStorage = extensionPlayers |
| 79 | + .filter((p) => p.steamid && p.in_game) |
| 80 | + .map((p) => ({ |
| 81 | + name: sanitizePlayerName(p.name) || "Unknown", |
| 82 | + steamid: p.steamid, |
| 83 | + time: p.time_on_server ? `${Math.floor(p.time_on_server)}s` : null, |
| 84 | + gokz: p.gokz || null, |
| 85 | + })); |
| 86 | + |
| 87 | + await pool.query( |
| 88 | + `INSERT INTO servers (ip, port, game, version, mm_version, sm_version, gokz_loaded, hostname, os, secure, status, map, player_count, maxplayers, bot_count, players_list, region, domain, api_id, kzt_id, tickrate) |
| 89 | + VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 1, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) |
| 90 | + ON DUPLICATE KEY UPDATE version=VALUES(version), mm_version=VALUES(mm_version), sm_version=VALUES(sm_version), gokz_loaded=VALUES(gokz_loaded), hostname=VALUES(hostname), os=VALUES(os), secure=VALUES(secure), status=1, map=VALUES(map), player_count=VALUES(player_count), maxplayers=VALUES(maxplayers), bot_count=VALUES(bot_count), players_list=VALUES(players_list), tickrate=COALESCE(VALUES(tickrate), tickrate), last_update=NOW()`, |
| 91 | + [ |
| 92 | + ip, |
| 93 | + port, |
| 94 | + game, |
| 95 | + srv.version || "", |
| 96 | + srv.mm_version || null, |
| 97 | + srv.sm_version || null, |
| 98 | + srv.gokz_loaded != null ? (srv.gokz_loaded ? 1 : 0) : null, |
| 99 | + srv.hostname || null, |
| 100 | + srv.os || null, |
| 101 | + srv.secure != null ? (srv.secure ? 1 : 0) : null, |
| 102 | + sanitizedMap, |
| 103 | + playerCount, |
| 104 | + maxPlayers, |
| 105 | + botCount, |
| 106 | + JSON.stringify(playersListForStorage), |
| 107 | + serverConfig.region, |
| 108 | + serverConfig.domain, |
| 109 | + serverConfig.api_id, |
| 110 | + serverConfig.kzt_id, |
| 111 | + tickrate, |
| 112 | + ], |
| 113 | + ); |
| 114 | + |
| 115 | + // Record history snapshot |
| 116 | + try { |
| 117 | + await pool.query( |
| 118 | + `INSERT INTO server_history |
| 119 | + (server_ip, server_port, game, status, map, player_count, maxplayers, version) |
| 120 | + VALUES (?, ?, ?, 1, ?, ?, ?, ?)`, |
| 121 | + [ip, port, game, sanitizedMap, playerCount, maxPlayers, srv.version || ""], |
| 122 | + ); |
| 123 | + } catch (histErr) { |
| 124 | + logger.error("Failed to record server history from extension", { error: histErr.message }); |
| 125 | + } |
| 126 | + |
| 127 | + // Track player sessions |
| 128 | + const serverKey = `${ip}:${port}`; |
| 129 | + const previousPlayers = previousServerStates.get(serverKey) || new Set(); |
| 130 | + const currentPlayerIds = new Set(); |
| 131 | + |
| 132 | + for (const player of extensionPlayers) { |
| 133 | + if (!player.steamid || !player.in_game) continue; |
| 134 | + currentPlayerIds.add(player.steamid); |
| 135 | + |
| 136 | + if (!previousPlayers.has(player.steamid)) { |
| 137 | + try { |
| 138 | + const cleanName = sanitizePlayerName(player.name) || "Unknown"; |
| 139 | + await pool.query( |
| 140 | + `INSERT INTO player_sessions (steamid, name, server_ip, server_port, joined_at) |
| 141 | + VALUES (?, ?, ?, ?, NOW())`, |
| 142 | + [player.steamid, cleanName, ip, port], |
| 143 | + ); |
| 144 | + } catch (sessErr) { |
| 145 | + logger.error("Failed to track player join", { error: sessErr.message }); |
| 146 | + } |
| 147 | + } |
| 148 | + } |
| 149 | + |
| 150 | + // Players who left |
| 151 | + for (const playerId of previousPlayers) { |
| 152 | + if (!currentPlayerIds.has(playerId)) { |
| 153 | + try { |
| 154 | + await pool.query( |
| 155 | + `UPDATE player_sessions |
| 156 | + SET left_at = NOW(), duration = TIMESTAMPDIFF(SECOND, joined_at, NOW()) |
| 157 | + WHERE steamid = ? AND server_ip = ? AND server_port = ? AND left_at IS NULL`, |
| 158 | + [playerId, ip, port], |
| 159 | + ); |
| 160 | + } catch (sessErr) { |
| 161 | + logger.error("Failed to track player leave", { error: sessErr.message }); |
| 162 | + } |
| 163 | + } |
| 164 | + } |
| 165 | + previousServerStates.set(serverKey, currentPlayerIds); |
| 166 | + |
| 167 | + // Track map changes |
| 168 | + const currentMap = currentMapStates.get(serverKey); |
| 169 | + if (currentMap && currentMap.name !== sanitizedMap) { |
| 170 | + try { |
| 171 | + await pool.query( |
| 172 | + `UPDATE map_history SET ended_at = NOW(), duration = TIMESTAMPDIFF(SECOND, started_at, NOW()) |
| 173 | + WHERE server_ip = ? AND server_port = ? AND ended_at IS NULL`, |
| 174 | + [ip, port], |
| 175 | + ); |
| 176 | + await pool.query( |
| 177 | + `INSERT INTO map_history (server_ip, server_port, map_name, started_at, player_count_avg, player_count_peak) |
| 178 | + VALUES (?, ?, ?, NOW(), ?, ?)`, |
| 179 | + [ip, port, sanitizedMap, playerCount, playerCount], |
| 180 | + ); |
| 181 | + } catch (mapErr) { |
| 182 | + logger.error("Failed to track map change", { error: mapErr.message }); |
| 183 | + } |
| 184 | + } else if (!currentMap && sanitizedMap) { |
| 185 | + try { |
| 186 | + await pool.query( |
| 187 | + `INSERT INTO map_history (server_ip, server_port, map_name, started_at, player_count_avg, player_count_peak) |
| 188 | + VALUES (?, ?, ?, NOW(), ?, ?)`, |
| 189 | + [ip, port, sanitizedMap, playerCount, playerCount], |
| 190 | + ); |
| 191 | + } catch (mapErr) { |
| 192 | + logger.error("Failed to init map tracking", { error: mapErr.message }); |
| 193 | + } |
| 194 | + } else if (currentMap && currentMap.name === sanitizedMap) { |
| 195 | + try { |
| 196 | + await pool.query( |
| 197 | + `UPDATE map_history |
| 198 | + SET player_count_peak = GREATEST(player_count_peak, ?), player_count_avg = (player_count_avg + ?) / 2 |
| 199 | + WHERE server_ip = ? AND server_port = ? AND ended_at IS NULL`, |
| 200 | + [playerCount, playerCount, ip, port], |
| 201 | + ); |
| 202 | + } catch (mapErr) { |
| 203 | + logger.error("Failed to update map player counts", { error: mapErr.message }); |
| 204 | + } |
| 205 | + } |
| 206 | + currentMapStates.set(serverKey, { name: sanitizedMap, playerCount }); |
| 207 | + |
| 208 | + // Update individual player stats |
| 209 | + // Use a reasonable increment, extension reports every ~10s, but we don't |
| 210 | + // want to assume. use the actual interval between reports for this server. |
| 211 | + const PLAYTIME_INCREMENT = 10; // seconds (matches extension default interval) |
| 212 | + |
| 213 | + for (const player of extensionPlayers) { |
| 214 | + if (!player.steamid || !player.in_game) continue; |
| 215 | + |
| 216 | + const cleanName = sanitizePlayerName(player.name) || "Unknown"; |
| 217 | + |
| 218 | + // Upsert player record |
| 219 | + await pool.query( |
| 220 | + `INSERT INTO players (steamid, latest_name, latest_ip, game, playtime, server_ip, server_port, last_seen) |
| 221 | + VALUES (?, ?, NULL, ?, ?, ?, ?, NOW()) |
| 222 | + ON DUPLICATE KEY UPDATE |
| 223 | + latest_name=VALUES(latest_name), |
| 224 | + playtime=playtime+?, |
| 225 | + server_ip=VALUES(server_ip), |
| 226 | + server_port=VALUES(server_port), |
| 227 | + last_seen=NOW()`, |
| 228 | + [player.steamid, cleanName, game, PLAYTIME_INCREMENT, ip, port, PLAYTIME_INCREMENT], |
| 229 | + ); |
| 230 | + |
| 231 | + // Store player IP privately (not in players table) |
| 232 | + if (player.ip) { |
| 233 | + try { |
| 234 | + await pool.query( |
| 235 | + `INSERT INTO player_ips (steamid, ip, first_seen, last_seen) |
| 236 | + VALUES (?, ?, NOW(), NOW()) |
| 237 | + ON DUPLICATE KEY UPDATE last_seen = NOW()`, |
| 238 | + [player.steamid, player.ip], |
| 239 | + ); |
| 240 | + } catch (ipErr) { |
| 241 | + logger.error("Failed to store player IP", { error: ipErr.message }); |
| 242 | + } |
| 243 | + } |
| 244 | + |
| 245 | + emitPlayerUpdate({ |
| 246 | + steamid: player.steamid, |
| 247 | + name: cleanName, |
| 248 | + server: serverKey, |
| 249 | + }); |
| 250 | + } |
| 251 | + |
| 252 | + // Track map playtime |
| 253 | + if (sanitizedMap) { |
| 254 | + await pool.query( |
| 255 | + `INSERT INTO maps (name, game, playtime, server_ip, server_port, last_played) |
| 256 | + VALUES (?, ?, ?, ?, ?, NOW()) |
| 257 | + ON DUPLICATE KEY UPDATE |
| 258 | + playtime=playtime+?, |
| 259 | + server_ip=VALUES(server_ip), |
| 260 | + server_port=VALUES(server_port), |
| 261 | + last_played=NOW()`, |
| 262 | + [sanitizedMap, game, PLAYTIME_INCREMENT, ip, port, PLAYTIME_INCREMENT], |
| 263 | + ); |
| 264 | + } |
| 265 | + |
| 266 | + // Emit WebSocket events |
| 267 | + const serverData = { |
| 268 | + ip, |
| 269 | + port, |
| 270 | + game, |
| 271 | + status: 1, |
| 272 | + map: sanitizedMap, |
| 273 | + players: playerCount, |
| 274 | + version: srv.sm_version || "", |
| 275 | + }; |
| 276 | + emitServerUpdate(serverData); |
| 277 | + |
| 278 | + if (!previousServer || previousServer.status === 0) { |
| 279 | + emitServerStatusChange({ ...serverData, statusChange: "online" }); |
| 280 | + } |
| 281 | + if (previousServer && previousServer.map !== sanitizedMap) { |
| 282 | + emitMapUpdate({ server: serverKey, oldMap: previousServer.map, newMap: sanitizedMap }); |
| 283 | + } |
| 284 | + |
| 285 | + // Invalidate caches |
| 286 | + await deleteCache("cache:servers:*"); |
| 287 | + await deleteCache("cache:players:*"); |
| 288 | + await deleteCache("cache:maps:*"); |
| 289 | + |
| 290 | + res.json({ ok: true }); |
| 291 | + } catch (e) { |
| 292 | + logger.error(`Extension status ingest failed: ${e.message}`); |
| 293 | + res.status(500).json({ error: "Failed to process server status" }); |
| 294 | + } |
| 295 | +}); |
| 296 | + |
| 297 | +module.exports = router; |
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