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Player.cpp
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209 lines (174 loc) · 5.83 KB
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#include "Player.h"
#include <QElapsedTimer>
#include <QTimer>
#include <QtMath>
#include <QQmlContext>
#include <QRandomGenerator>
#include "QmlPropertyMap/QmlPropertyMap.h"
#include "QuickPropertyMap/QuickPropertyMap.h"
#include "StaticPropertyMap/StaticPropertyMap.h"
namespace {
constexpr int COUNT = 1000;
constexpr double R = 6;
constexpr double DEG2RAD = M_PI / 180.0;
double posX(int i, double angle) { return (i / 3) * R * cos(angle * DEG2RAD) + 10; }
double posY(int i, double angle) { return (i / 3) * R * sin(angle * DEG2RAD) + 10; }
using PairData = QList<QPair<QByteArray, QVariant>>;
void initStatic(StaticPropertyMap &pm, const PairData &data)
{
for (const auto &i : data)
pm.insert(i.first, i.second);
}
void initQml(QmlPropertyMap &pm, const PairData &data)
{
for (const auto &i : data)
pm.insert(i.first, i.second);
}
void initQuick(QuickPropertyMap &pm, const PairData &data)
{
for (const auto &i : data)
pm.addProperty(i.first, i.second);
pm.build();
}
} // anonymous namespace
Player::Player(MapType type, QWindow *parent)
: QQuickView(parent)
, m_type(type)
, m_timer(new QTimer(this))
, m_step(0)
{
// Create the chosen backend
switch (m_type) {
case MapType::Static: {
auto *p = new StaticPropertyMap(this);
m_staticMap = p;
m_propertyMap = p;
break;
}
case MapType::Qml: {
auto *p = new QmlPropertyMap(this);
m_qmlMap = p;
m_propertyMap = p;
break;
}
case MapType::Quick: {
auto *p = new QuickPropertyMap(this);
m_quickMap = p;
m_propertyMap = p;
break;
}
}
setResizeMode(QQuickView::SizeRootObjectToView);
m_data.resize(3 * COUNT);
m_speed.resize(COUNT);
auto *rng = QRandomGenerator::global();
for (int i = 0; i != COUNT; ++i) {
const QByteArray idx = QByteArray::number(i);
m_data[3 * i + 0] = {"x_" + idx, 0.0};
m_data[3 * i + 1] = {"y_" + idx, 0.0};
m_data[3 * i + 2] = {"r_" + idx, 0.0};
m_speed[i] = rng->generateDouble() + 0.1;
}
m_data.append({QByteArray("count"), COUNT});
m_data.append({QByteArray("fps"), 0});
m_data.append({QByteArray("title"), m_propertyMap->metaObject()->className()});
// Initialize with backend-specific init
switch (m_type) {
case MapType::Static: initStatic(*m_staticMap, m_data); break;
case MapType::Qml: initQml(*m_qmlMap, m_data); break;
case MapType::Quick: initQuick(*m_quickMap, m_data); break;
}
rootContext()->setContextProperty("ngi", m_propertyMap);
// Pre-resolve property indices for the QuickPropertyMap fast path
if (m_quickMap) {
m_cachedIndices.resize(3 * COUNT);
for (int i = 0; i != COUNT; ++i) {
m_cachedIndices[3 * i + 0] = m_quickMap->indexOf(m_data[3 * i + 0].first);
m_cachedIndices[3 * i + 1] = m_quickMap->indexOf(m_data[3 * i + 1].first);
m_cachedIndices[3 * i + 2] = m_quickMap->indexOf(m_data[3 * i + 2].first);
}
m_fpsIndex = m_quickMap->indexOf("fps");
}
test1();
test2();
test3();
}
void Player::mapInsert(const QByteArray &key, const QVariant &value)
{
switch (m_type) {
case MapType::Static: m_staticMap->insert(key, value); break;
case MapType::Qml: m_qmlMap->insert(key, value); break;
case MapType::Quick: m_quickMap->insert(key, value); break;
}
}
void Player::mapInsertByIndex(int cachedIndex, const QByteArray &key, const QVariant &value)
{
switch (m_type) {
case MapType::Static: m_staticMap->insert(key, value); break;
case MapType::Qml: m_qmlMap->insert(key, value); break;
case MapType::Quick: m_quickMap->insert(cachedIndex, value); break; // O(1) — no hash lookup
}
}
void Player::test1()
{
connect(m_timer, &QTimer::timeout, this, &Player::advance);
m_timer->start(16);
}
void Player::test2()
{
// valueChanged signal is available on QmlPropertyMap and QuickPropertyMap
if (m_qmlMap) {
connect(m_qmlMap, &QmlPropertyMap::valueChanged, [](const QString &name, const QVariant &value) {
qDebug() << name << value;
});
} else if (m_quickMap) {
connect(m_quickMap, &QuickPropertyMapBase::valueChanged, [](const QByteArray &name, const QVariant &value) {
qDebug() << name << value;
});
}
// StaticPropertyMap doesn't have a generic valueChanged signal
}
void Player::test3()
{
qInfo("feeding %s:", m_propertyMap->metaObject()->className());
for (int size : QList<int>{1, 2, 5, 10, 20, 50, 100, 200, 500, 1000, 2000}) {
PairData data(size);
for (int i = 0; i != size; ++i)
data[i] = {"x_" + QByteArray::number(i), 0.0};
QElapsedTimer t;
t.start();
switch (m_type) {
case MapType::Static: {
StaticPropertyMap p;
initStatic(p, data);
break;
}
case MapType::Qml: {
QmlPropertyMap p;
initQml(p, data);
break;
}
case MapType::Quick: {
QuickPropertyMap p;
initQuick(p, data);
break;
}
}
qInfo("%d %lld", size, t.elapsed());
}
}
void Player::advance()
{
QElapsedTimer t;
t.start();
++m_step;
for (int i = 0; i != COUNT; ++i) {
const double angle = m_step * m_speed[i];
const int base = 3 * i;
mapInsertByIndex(m_cachedIndices.value(base + 0, -1), m_data[base + 0].first, posX(i, angle));
mapInsertByIndex(m_cachedIndices.value(base + 1, -1), m_data[base + 1].first, posY(i, angle));
mapInsertByIndex(m_cachedIndices.value(base + 2, -1), m_data[base + 2].first, angle + 90);
}
if (m_step % 10 == 0)
mapInsertByIndex(m_fpsIndex, "fps", int(1000.0 / (t.nsecsElapsed() / 1000000.0)));
}