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MusicSystem.cs
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242 lines (213 loc) · 8.31 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace FargoAltMusicMod
{
public class MusicSystem : ModSystem
{
public static int GetMusic(string name) => MusicLoader.GetMusicSlot(FargoAltMusicMod.Instance, $"Music/{name}");
private const BindingFlags UniversalBindingFlags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
public override void Load()
{
MonoModHooks.Add(Update, Update_Detour);
}
public static int OverrideMusicID(int i)
{
if (Main.gameMenu)
return i;
int old = i;
var config = MusicConfig.Instance;
switch (i)
{
case MusicID.TownDay:
case MusicID.TownNight:
if (config.Town)
{
i = GetMusic("MyCastleTown");
NowPlayingSystem.nowPlayingString = "My Castle Town";
}
break;
case MusicID.OverworldDay:
case MusicID.AltOverworldDay:
case MusicID.WindyDay:
case MusicID.Night:
if (config.Forest)
{
i = GetMusic("ScarletForest");
NowPlayingSystem.nowPlayingString = "Scarlet Forest";
}
break;
case MusicID.Space:
case MusicID.SpaceDay:
if (config.Space)
{
i = GetMusic("QuietAndFalling");
NowPlayingSystem.nowPlayingString = "Quiet and Falling";
}
break;
case MusicID.Underground:
case MusicID.AltUnderground:
if (config.Underground)
{
i = GetMusic("TerraPluviam");
NowPlayingSystem.nowPlayingString = "Terra Pluviam";
}
break;
case MusicID.Jungle:
case MusicID.JungleNight:
if (config.Jungle)
{
i = GetMusic("Greenpath");
NowPlayingSystem.nowPlayingString = "Greenpath";
}
break;
case MusicID.JungleUnderground:
if (config.UndergroundJungle)
{
i = GetMusic("QueensGardens");
NowPlayingSystem.nowPlayingString = "Queen's Gardens";
}
break;
case MusicID.Crimson:
if (config.Crimson)
{
i = GetMusic("Guts");
NowPlayingSystem.nowPlayingString = "Guts";
}
break;
case MusicID.UndergroundCrimson:
if (config.UndergroundCrimson)
{
i = GetMusic("Glory");
NowPlayingSystem.nowPlayingString = "Glory";
}
break;
case MusicID.Corruption:
if (config.Corruption)
{
i = GetMusic("TheWorldLooksWhite");
NowPlayingSystem.nowPlayingString = "The World Looks White";
}
break;
case MusicID.UndergroundCorruption:
if (config.UndergroundCorruption)
{
i = GetMusic("TheWorldLooksRedCalm");
NowPlayingSystem.nowPlayingString = "The World Looks Red (Calm)";
}
break;
case MusicID.Desert:
if (config.Desert)
{
i = GetMusic("DancerInTheDarkness");
NowPlayingSystem.nowPlayingString = "Dancer in the Darkness";
}
break;
case MusicID.UndergroundDesert:
if (config.UndergroundDesert)
{
i = GetMusic("SandsOfTideCalm");
NowPlayingSystem.nowPlayingString = "Sands of Tide (Calm)";
}
break;
case MusicID.Snow:
if (config.Tundra)
{
i = GetMusic("FirstSteps");
NowPlayingSystem.nowPlayingString = "First Steps";
}
break;
case MusicID.Ice:
if (config.UndergroundTundra)
{
i = GetMusic("ScatteredAndLostCalm");
NowPlayingSystem.nowPlayingString = "Scattered and Lost (Calm)";
}
break;
case MusicID.TheHallow:
if (config.Hallow)
{
i = GetMusic("JoyOfRemembrance");
NowPlayingSystem.nowPlayingString = "Joy of Remembrance";
}
break;
case MusicID.UndergroundHallow:
if (config.UndergroundHallow)
{
i = GetMusic("PurpleRain");
NowPlayingSystem.nowPlayingString = "Rain Formerly Known as Purple";
}
break;
case MusicID.Ocean:
case MusicID.OceanNight:
if (config.Ocean)
{
i = GetMusic("DeepBlueCalm");
NowPlayingSystem.nowPlayingString = "Deep Blue (Calm)";
}
break;
case MusicID.Mushrooms:
if (config.Mushroom)
{
i = GetMusic("TheyMightAswellBeDead");
NowPlayingSystem.nowPlayingString = "They Might As Well Be Dead";
}
break;
case MusicID.Hell:
if (config.Underworld)
{
i = GetMusic("AltarsOfApostasyCalm");
NowPlayingSystem.nowPlayingString = "Altars of Apostasy (Calm)";
}
break;
// events
case MusicID.Rain:
if (config.Rain)
{
i = GetMusic("Cyclogenesis");
NowPlayingSystem.nowPlayingString = "Cyclogenesis";
}
break;
case MusicID.Sandstorm:
if (config.Sandstorm)
{
i = GetMusic("SandsOfTideCombat");
NowPlayingSystem.nowPlayingString = "Sands of Tide (Combat)";
}
break;
// dungeons
case MusicID.Dungeon:
if (config.Dungeon)
{
i = GetMusic("MirrorTempleB");
NowPlayingSystem.nowPlayingString = "Mirror Temple B";
}
break;
case MusicID.Temple:
if (config.Temple)
{
i = GetMusic("CastleVein");
NowPlayingSystem.nowPlayingString = "Castle Vein";
}
break;
}
if (i >= Main.musicFade.Length)
return old;
return i;
}
private static readonly MethodInfo Update = typeof(LegacyAudioSystem).GetMethod("Update", UniversalBindingFlags);
public delegate void Orig_Update(LegacyAudioSystem self);
internal static void Update_Detour(Orig_Update orig, LegacyAudioSystem self)
{
Main.newMusic = OverrideMusicID(Main.newMusic);
orig(self);
}
}
}