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description_workshop.txt
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111 lines (104 loc) · 6.72 KB
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Adds a variety of Modifiers for Enemies. Currently 70 of them
They can do anything from increasing their base stats to buffing other enemies to dropping more loot
Highly customizable:
[img]https://i.imgur.com/WnOjQwn.png[/img]
Current List of Modifiers:
**COMMON**
Blue, Green, Orange, Pink, Purple, Red, Yellow - colors the enemy
Armored - Defense is increased by 50%
Big - 25% increased size and HP, 20% increased damage, 10% reduced speed
Healthy - Increases HP by 50%
Impenetrable - Piercing projectiles are destroyed on hit
Light - Takes increased knockback
Lovestruck - Deals 50% less damage and spawns bursts of hearts on hit and on death. Drops 2x loot
Menacing - Damage is increased by 50%
Poor - Drops no loot, moves 25% slower and has 25% less HP
Rampaging - Deals extremely high knockback to you
Regenerating - Regenerates 10% HP every 5 seconds
Shiny - Glows in the dark and drops torches
Slow - Speed is decreased by 50%
Sluggish - Performs all actions half as fast
Small - 25% reduced size, damage and HP. 20% increased speed
Splitting - Spawns 2-3 smaller versions of itself with reduced stats on death
Stinky - It's stinky and applies stinky on hit. Deals 25% more damage
Swift - Speed is increased by 50%
Unrelenting - Gains knockback immunity
Wealthy - Drops 5x more coins
**UNCOMMON**
Accelerating - Constantly gains speed up to 4x normal speed. If they hit you or you hit them with a melee attack, their speed resets
Bloodthirsty - Gains 25% damage every time they hit you
Bulletproof - Gains 80% resistance to ranged damage
Flaming - Spawns with a permanent On Fire debuff, leaves a trail of damaging flames, 50% increased speed
Fortifying - Defense decreased by 50%. Gains an aura that gives other enemies 50% damage resistance
Frenzied - Gains increased damage and speed as HP drops up to double damage and double speed. Turns red past 50% HP
Hexproof - Damage over time does not work on them
Huge - Size increased by 50%, HP increased by 25%, speed decreased by 15%
Infested - Periodically spawns Baby Spiders
Metallic - Has increased defense, takes less knockback, and drops ore
Miniature - Size decreased by 50%, HP reduced by 25%, speed increased by 20%
Possessed - Replaces its normal AI with Ghost AI
Rallying - Gains an aura that buffs other enemies: +25% damage and +25% speed
Reflective - Reflects projectiles for 1.5 second every 15 seconds. Turns grey when doing so, you have 0.5 seconds to react
Scary - Has an aura of confusion
Shielded - Gains 80% resistance to melee damage
Sleepy - After not taking damage for 10 seconds, falls asleep. Getting hit while asleep deals bonus damage and wakes them
Stealthy - Slowly turns nearly invsible, becomes fully visible when hit
Vaccinated - Immune to all debuffs
Vampiric - Heals some HP when they deal damage
Veiled - Gains 80% resistance to magic and summon damage
Volatile - Explodes on death
**RARE**
Aquarian - Occassionally duke dashes
Celebratory - Spawns confetti occasionally. Explodes into fireworks on death
Chained - They spawn chained to you and cannot leave a radius around you
Devouring - Devours any enemy it comes across with lesser or equal HP. When it does so, it heals itself and gains max HP, damage, and size
Disguised - Changes its sprite to a blue slime
Fluctuating - 2x HP, Grows bigger and smaller over time. Defense and damage changes with size. Max 2.5x damage and defense. Min 0.25 damage and defense
Hyper - Performs all actions twice as fast
Imaginary - Transparent. Ceases to exist when contact is made in any way
Juggernaut - HP increased by 150%, damage, defense, and size increased by 25%. But has Sluggish built in (performs actions half as fast)
Medic - Heals all other enemies in a radius. Healing value is equilavent to Regenerating
Merchant - Replaces its usual AI with Town NPC AI. It will give you one random free item from the Travelling Merchant's current shop then vanish
Shimmering - Phases in and out of visibility, moves 25% faster, drops 2x loot
Showman - On death explodes into smoke and birds
Skeletal - Spawns with 2 skeletron hands
Solidified - Can no longer pass through tiles (only affects enemies that normally do)
Sorcerous - Fires Chaos Balls like the Goblin Sorceror (only appears after beating Goblins)
Sticky - Leaves a trail of cobwebs
Swarming - Upon spawning, creates 8 copies of itself (without modifiers). Has 4x the HP and 2x the size
Undying - Hangs on with 5 HP for 5 seconds before dying
Worm - Spawns with several body segments that lag behind it. Gains knockback immunity and 2x HP
**MYTHIC** (Only appears in Hard Mode)
Modifying - Adds a new modifier every 10 seconds up to the max allowed
Rainbow - It's rainbow, has 2x HP, and Drops 10x more drops not including coins
Royal - 200% HP, 200% size, 60% move speed, immune to knockback, spawns mini versions of itself every so often when hurt
**NEW UPDATE - V 0.10**
-New Modifiers:
--Tricky - spawns with 3 Imaginery clones (Imaginery by itself is removed)
--Molten - 150% damage, 50% damage resistance, takes heavy damage when wet
--Festive - fires explosive presents into the air, drops a Present
-Improved all Color modifiers so they no longer glow in the dark and combine better
-Modifiers that change size now work better with hitboxes and hovering over the npc
-Removed Bloodthirsty, added its effects to Vampiric
-Fixed Volatile not working
-Improved Sticky so all Webs created will break when the enemy is killed
-Infested is now post EoC
-Changed Fishy from Common to Uncommon
-Changed Smoky from Uncommon to Common
-Metallic now has 20% damage resistance
-Juggernaut now has 25% damage resistance
-Poor now drops 1 copper and drops loot instead of nothing at all
-Vampiric lifesteal capped at 1000 and minimum of 50
-Stealthy now works correctly with Colors and has reduced move speed
-Stealthy no longer displays its modifier name
-Lovestruck releases hearts less often and number of hearts reduced
-Chained rework: now has the chain slowly extend and the tethering effect is not active until it reaches you. Chain will not start spawning until the enemy is on screen
-Possessed now activates ghost AI every 10 seconds instead of always being on
-Stinky will now apply Stinky on death to all players that damaged it
-Accelerating now also multiplies damage by speed up to 2x
-Shimmering now shimmers any item and NPC it passes by
-Fluctuating size change is less drastic, fluctuates every 2 seconds instead of every 5, and speed now also fluctuates
-Devouring now has a size and damage scaling cap of 20x
-Merchant will now give items in higher quantity if they have higher max stacks
-Merchant now gains rerolls based on progression, rerolls will try to increase the items rarity
-Scary dust changed from black to red so its more obvious.Decreased aura size and it now effects other npcs as well. Fixed aura visual not always appearing. Now drops a Goodie Bag