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EnemyModifiersGlobalNPC.cs
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915 lines (711 loc) · 30.4 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using FargoEnemyModifiers.Modifiers;
using FargoEnemyModifiers.NetCode;
using FargoEnemyModifiers.Utilities;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Mono.Cecil;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ModLoader.Config;
namespace FargoEnemyModifiers
{
public class EnemyModifiersGlobalNPC : GlobalNPC
{
public override bool InstancePerEntity => true;
public List<Modifier> Modifiers = new List<Modifier>();
public List<ModifierID> modifierTypes = new List<ModifierID>();
public virtual bool Rallied { get; set; }
public virtual int RallyTimer { get; set; }
public virtual bool Fortified { get; set; }
public virtual int FortTimer { get; set; }
public virtual bool DropLoot { get; set; } = true;
public override void ResetEffects(NPC npc)
{
if (RallyTimer > 0 && --RallyTimer <= 0)
Rallied = false;
if (FortTimer > 0 && --FortTimer <= 0)
Fortified = false;
}
public bool firstTick = true;
private int _modifierNameLength;
private int _combatTextIndex = -1;
private RarityID _highestRarity = RarityID.Hidden;
private bool _nameSpawned;
private bool? _noAnnouncement = null;
private string _originalName;
private string _combinedModifierName;
private int _tickCounter;
public override bool PreAI(NPC npc)
{
if (firstTick)
{
_originalName = npc.FullName;
if (Main.netMode == NetmodeID.SinglePlayer || Main.netMode == NetmodeID.Server)
{
if (!((npc.boss && !EnemyModifiersServerConfig.Instance.BossModifiers) ||
npc.townNPC || npc.friendly || npc.CountsAsACritter ||
npc.dontTakeDamage || npc.realLife != -1 || npc.SpawnedFromStatue ||
npc.type == NPCID.TargetDummy ||
EnemyModifiersServerConfig.Instance.NPCBlacklist.Contains(new NPCDefinition(npc.type))))
{
if (Main.rand.Next(100) < EnemyModifiersServerConfig.Instance.ChanceForModifier)
{
for (int i = 0; i < EnemyModifiersServerConfig.Instance.ModifierAmount; i++)
{
ModifierID modifierType = PickModifier(npc);
ApplyModifier(npc, modifierType);
if (!(Main.rand.Next(100) < EnemyModifiersServerConfig.Instance.ChanceForExtraModifier))
{
break;
}
}
switch (Main.netMode)
{
case NetmodeID.SinglePlayer:
FinalizeModifierName(npc); // Server doesn't want that. MP Client handles it on packet receive.
break;
case NetmodeID.Server:
{
EnemyModifiersGlobalNPC globalNPC = npc.GetGlobalNPC<EnemyModifiersGlobalNPC>();
ModPacket packet = Mod.GetPacket();
packet.Write((byte)PacketID.MobSpawn);
packet.Write((byte)npc.whoAmI);
packet.Write((byte)globalNPC.modifierTypes.Count);
foreach (int modifierType in globalNPC.modifierTypes)
{
packet.Write((byte)modifierType);
}
packet.Send();
break;
}
// No implementation for NetmodeID.MultiplayerClient
}
}
}
}
}
firstTick = false;
if (Modifiers.Count == 0)
return base.PreAI(npc);
bool retVal = base.PreAI(npc);
foreach (Modifier modifier in Modifiers.ToList())
{
retVal &= modifier.PreAI(npc);
}
if (_noAnnouncement == null || !_noAnnouncement.Value)
{
ShowModifierName(npc);
}
return retVal;
}
public void ShowModifierName(NPC npc)
{
if (Main.netMode == NetmodeID.Server)
return;
if (!EnemyModifiersClientConfig.Instance.announcementsEnabled)
return;
if (!npc.active)
{
return;
}
if (_noAnnouncement == null)
{
foreach (Modifier modifier in Modifiers)
{
if (!modifier.AllowAnnounceModifier())
{
_noAnnouncement = true;
break;
}
if ((int)modifier.Rarity > (int)_highestRarity)
{
_highestRarity = modifier.Rarity;
}
}
if (_noAnnouncement == null)
{
_noAnnouncement = false;
}
}
if (!EnemyModifiersClientConfig.Instance.announcementsForever &&
_tickCounter >= (EnemyModifiersClientConfig.Instance.announcementsDuration * 60))
{
_noAnnouncement = true;
return;
}
if (_nameSpawned)
{
if (_combatTextIndex == -1)
return;
CombatText text = Main.combatText[_combatTextIndex];
text.lifeTime =
2; // Reset it to 2 instead of adding; adding causes issues with HYPER and SLUGGISH
text.position =
new Vector2(npc.Center.X - (_modifierNameLength), npc.Center.Y - 50);
text.color = GetColor(_highestRarity);
//Color lightNearNPC = (Lighting.GetColor((int)(npc.Center.X / 16), (int)(npc.Center.Y / 16)));
//text.alpha = (lightNearNPC.R + lightNearNPC.G + lightNearNPC.B) / 255;
//Main.NewText((lightNearNPC.R + lightNearNPC.G + lightNearNPC.B) + " " + text.alpha);
_tickCounter++;
}
else
{
if (string.IsNullOrEmpty(_combinedModifierName))
{
return;
}
if (npc.realLife != -1)
{
_nameSpawned = true;
return;
}
_modifierNameLength = _combinedModifierName.Length / 2 * 8;
_combatTextIndex =
CombatText.NewText(npc.Hitbox, GetColor(_highestRarity), _combinedModifierName);
if (_combatTextIndex == 100) // This occurs when too many texts spawn at once
{
_combatTextIndex = -1;
return;
}
Main.combatText[_combatTextIndex].lifeTime = 2;
_nameSpawned = true;
}
}
public void ResetAnnouncement()
{
_nameSpawned = false;
_noAnnouncement = null;
_tickCounter = 0;
}
private Color GetColor(RarityID rarity)
{
return rarity switch
{
RarityID.Common => Color.White,
RarityID.Uncommon => Color.Yellow,
RarityID.Rare => Color.Red,
RarityID.Mythic => Main.DiscoColor,
_ => Color.White
};
}
public void FinalizeModifierName(NPC npc)
{
GetCombinedModifierName();
npc.GivenName = (_combinedModifierName + _originalName);
}
public void GetCombinedModifierName()
{
_combinedModifierName = "";
foreach (Modifier modifier in Modifiers)
{
_combinedModifierName = _combinedModifierName + " " + modifier.Name;
}
_combinedModifierName= _combinedModifierName.Trim();
_combinedModifierName += " ";
}
public ModifierID PickModifier(NPC npc)
{
ModifierID modifierType;
Modifier modifier;
List<ModifierID> modifierKeys = EnemyModifiers.Modifiers.Keys.ToList();
if (EnemyModifiersServerConfig.Instance.ForceModifier && !modifierTypes.Contains((ModifierID)EnemyModifiersServerConfig.Instance.ModifierEnum))
{
modifierType = (ModifierID)EnemyModifiersServerConfig.Instance.ModifierEnum;
}
else
{
do
{
int modifierIndex = Main.rand.Next(EnemyModifiers.Modifiers.Count);
modifierType = modifierKeys[modifierIndex];
modifier = EnemyModifiers.Modifiers[modifierType];
} while (IsBlacklistedModifier(modifierType) ||
!modifier.ExtraCondition(npc) ||
!RarityCheck(modifier) ||
!AddColorChanger(modifier) ||
modifierTypes.Contains(modifierType) ||
modifier.Rarity == RarityID.Hidden);
}
return modifierType;
}
public void ApplyModifier(NPC npc, ModifierID type)
{
// Main.NewText("Applying " + type + " modifiers list: " + Modifiers.Count);
Modifier modifier = Activator.CreateInstance(EnemyModifiers.Modifiers[type].GetType()) as Modifier;
modifier.Setup(npc);
modifier.UpdateModifierStats(npc, true);
Modifiers.Add(modifier);
modifierTypes.Add(type);
}
private bool IsBlacklistedModifier(ModifierID type)
{
// If we get more of these, it would be nice to have a const list/array
if (Main.netMode != NetmodeID.SinglePlayer && type == ModifierID.Worm)
{
return true;
}
switch (type)
{
case ModifierID.Armored:
return !EnemyModifiersServerConfig.Instance.Armored;
case ModifierID.Blue:
return !EnemyModifiersServerConfig.Instance.Blue;
case ModifierID.Green:
return !EnemyModifiersServerConfig.Instance.Green;
case ModifierID.Healthy:
return !EnemyModifiersServerConfig.Instance.Healthy;
case ModifierID.Impenetrable:
return !EnemyModifiersServerConfig.Instance.Impenetrable;
case ModifierID.Light:
return !EnemyModifiersServerConfig.Instance.Light;
case ModifierID.Menacing:
return !EnemyModifiersServerConfig.Instance.Menacing;
case ModifierID.Orange:
return !EnemyModifiersServerConfig.Instance.Orange;
case ModifierID.Purple:
return !EnemyModifiersServerConfig.Instance.Purple;
case ModifierID.Rampaging:
return !EnemyModifiersServerConfig.Instance.Rampaging;
case ModifierID.Red:
return !EnemyModifiersServerConfig.Instance.Red;
case ModifierID.Regenerating:
return !EnemyModifiersServerConfig.Instance.Regenerating;
case ModifierID.Slow:
return !EnemyModifiersServerConfig.Instance.Slow;
case ModifierID.Sluggish:
return !EnemyModifiersServerConfig.Instance.Sluggish;
case ModifierID.Splitting:
return !EnemyModifiersServerConfig.Instance.Splitting;
case ModifierID.Swift:
return !EnemyModifiersServerConfig.Instance.Swift;
case ModifierID.Unrelenting:
return !EnemyModifiersServerConfig.Instance.Unrelenting;
case ModifierID.Wealthy:
return !EnemyModifiersServerConfig.Instance.Wealthy;
case ModifierID.Yellow:
return !EnemyModifiersServerConfig.Instance.Yellow;
case ModifierID.Stinky:
return !EnemyModifiersServerConfig.Instance.Stinky;
case ModifierID.Shiny:
return !EnemyModifiersServerConfig.Instance.Shiny;
case ModifierID.Lovestruck:
return !EnemyModifiersServerConfig.Instance.Lovestruck;
case ModifierID.Poor:
return !EnemyModifiersServerConfig.Instance.Poor;
case ModifierID.Pink:
return !EnemyModifiersServerConfig.Instance.Pink;
case ModifierID.Big:
return !EnemyModifiersServerConfig.Instance.Big;
case ModifierID.Small:
return !EnemyModifiersServerConfig.Instance.Small;
case ModifierID.Fishy:
return !EnemyModifiersServerConfig.Instance.Fishy;
case ModifierID.Molten:
return !EnemyModifiersServerConfig.Instance.Molten;
case ModifierID.Accelerating:
return !EnemyModifiersServerConfig.Instance.Accelerating;
case ModifierID.Bulletproof:
return !EnemyModifiersServerConfig.Instance.Bulletproof;
case ModifierID.Flaming:
return !EnemyModifiersServerConfig.Instance.Flaming;
case ModifierID.Fortifying:
return !EnemyModifiersServerConfig.Instance.Fortifying;
case ModifierID.Hexproof:
return !EnemyModifiersServerConfig.Instance.Hexproof;
case ModifierID.Huge:
return !EnemyModifiersServerConfig.Instance.Huge;
case ModifierID.Infested:
return !EnemyModifiersServerConfig.Instance.Infested;
case ModifierID.Metallic:
return !EnemyModifiersServerConfig.Instance.Metallic;
case ModifierID.Miniature:
return !EnemyModifiersServerConfig.Instance.Miniature;
case ModifierID.Possessed:
return !EnemyModifiersServerConfig.Instance.Possessed;
case ModifierID.Rallying:
return !EnemyModifiersServerConfig.Instance.Rallying;
case ModifierID.Shielded:
return !EnemyModifiersServerConfig.Instance.Shielded;
case ModifierID.Stealthy:
return !EnemyModifiersServerConfig.Instance.Stealthy;
case ModifierID.Vaccinated:
return !EnemyModifiersServerConfig.Instance.Vaccinated;
case ModifierID.Vampiric:
return !EnemyModifiersServerConfig.Instance.Vampiric;
case ModifierID.Veiled:
return !EnemyModifiersServerConfig.Instance.Veiled;
case ModifierID.Reflective:
return !EnemyModifiersServerConfig.Instance.Reflective;
case ModifierID.Volatile:
return !EnemyModifiersServerConfig.Instance.Volatile;
case ModifierID.Frenzied:
return !EnemyModifiersServerConfig.Instance.Frenzied;
case ModifierID.Scary:
return !EnemyModifiersServerConfig.Instance.Scary;
case ModifierID.Sleepy:
return !EnemyModifiersServerConfig.Instance.Sleepy;
case ModifierID.Polite:
return !EnemyModifiersServerConfig.Instance.Polite;
case ModifierID.Smoky:
return !EnemyModifiersServerConfig.Instance.Smoky;
case ModifierID.Chained:
return !EnemyModifiersServerConfig.Instance.Chained;
case ModifierID.Devouring:
return !EnemyModifiersServerConfig.Instance.Devouring;
case ModifierID.Hyper:
return !EnemyModifiersServerConfig.Instance.Hyper;
case ModifierID.Tricky:
return !EnemyModifiersServerConfig.Instance.Tricky;
case ModifierID.Juggernaut:
return !EnemyModifiersServerConfig.Instance.Juggernaut;
case ModifierID.Merchant:
return !EnemyModifiersServerConfig.Instance.Merchant;
case ModifierID.Showman:
return !EnemyModifiersServerConfig.Instance.Showman;
case ModifierID.Solidified:
return !EnemyModifiersServerConfig.Instance.Solidifed;
case ModifierID.Undying:
return !EnemyModifiersServerConfig.Instance.Undying;
case ModifierID.Worm:
return !EnemyModifiersServerConfig.Instance.Worm;
case ModifierID.Swarming:
return !EnemyModifiersServerConfig.Instance.Swarming;
case ModifierID.Aquarian:
return !EnemyModifiersServerConfig.Instance.Aquarian;
case ModifierID.Fluctuating:
return !EnemyModifiersServerConfig.Instance.Flucuating;
case ModifierID.Skeletal:
return !EnemyModifiersServerConfig.Instance.Skeletal;
case ModifierID.Disguised:
return !EnemyModifiersServerConfig.Instance.Disguised;
case ModifierID.Shimmering:
return !EnemyModifiersServerConfig.Instance.Shimmering;
case ModifierID.Celebratory:
return !EnemyModifiersServerConfig.Instance.Celebratory;
case ModifierID.Sticky:
return !EnemyModifiersServerConfig.Instance.Sticky;
case ModifierID.Medic:
return !EnemyModifiersServerConfig.Instance.Medic;
case ModifierID.Sorcerous:
return !EnemyModifiersServerConfig.Instance.Sorcerous;
case ModifierID.Creepy:
return !EnemyModifiersServerConfig.Instance.Creepy;
case ModifierID.Shy:
return !EnemyModifiersServerConfig.Instance.Shy;
case ModifierID.Dramatic:
return !EnemyModifiersServerConfig.Instance.Dramatic;
case ModifierID.Buzzing:
return !EnemyModifiersServerConfig.Instance.Buzzing;
case ModifierID.Royal:
return !EnemyModifiersServerConfig.Instance.Royal;
case ModifierID.Rainbow:
return !EnemyModifiersServerConfig.Instance.Rainbow;
case ModifierID.Modifying:
return !EnemyModifiersServerConfig.Instance.Modifying;
}
//foreach (EnemyModifiersServerConfig.ModifierPicker picker in EnemyModifiersServerConfig.Instance.ModifierBlacklist)
//{
// ModifierID blacklistedModifier = (ModifierID)picker.ModifierEnum;
// if (type == blacklistedModifier)
// {
// return true;
// }
//}
return false;
}
private bool RarityCheck(Modifier type)
{
int rarity = (int)type.Rarity;
if (rarity == 1 || (rarity == 2 && Main.rand.NextBool(2)) || ( rarity == 3 && Main.rand.NextBool(3)) || ( rarity == 4 && Main.rand.NextBool(4)))
{
return true;
}
return false;
}
//colors show up 5x less when they already have one
private bool AddColorChanger(Modifier type)
{
if (!type.ColorChanger)
{
return true;
}
//only gets her if new modifier is color changer
bool retVal = true;
foreach (Modifier modifier in Modifiers)
{
if (modifier.ColorChanger && Main.rand.NextBool(5))
{
retVal = false;
break;
}
}
return retVal;
}
public override void AI(NPC npc)
{
if (npc.realLife != -1 && Modifiers.Count == 0)
{
NPC head = Main.npc[npc.realLife];
if (head.GetGlobalNPC<EnemyModifiersGlobalNPC>().Modifiers.Count != 0)
{
Modifiers = new List<Modifier>(head.GetGlobalNPC<EnemyModifiersGlobalNPC>().Modifiers);
Modifiers.ForEach(x => x.UpdateModifierStats(npc, true));
//modifier.UpdateModifierStats(npc);
}
}
float speedMulti = 1f;
if (Modifiers.Count != 0)
{
Modifiers.ForEach(x => speedMulti *= x.SpeedMultiplier);
foreach (Modifier modifier in Modifiers.ToList())
{
switch (modifier.AiOverride)
{
case AiOverrideStyle.None:
base.AI(npc);
break;
case AiOverrideStyle.Override:
modifier.AI(npc);
break;
case AiOverrideStyle.PreVanilla:
modifier.AI(npc);
if (!npc.active) return;
base.AI(npc);
break;
case AiOverrideStyle.PostVanilla:
base.AI(npc);
if (!npc.active) return;
modifier.AI(npc);
break;
default:
throw new ArgumentOutOfRangeException(nameof(modifier.AiOverride), modifier.AiOverride, "Invalid AiOverrideStyle");
}
}
}
if (Rallied)
speedMulti += .25f;
UpdateSpeed(npc, speedMulti);
}
public override void PostAI(NPC npc)
{
Modifiers?.ForEach(x => x.PostAI(npc));
}
public void UpdateSpeed(NPC npc, float speedMultiplier)
{
if (speedMultiplier < 1f)
{
float speedToSubtract = 1f - speedMultiplier;
npc.position -= npc.velocity * speedToSubtract;
}
else if (speedMultiplier > 1f)
{
float speedToAdd = speedMultiplier - 1f;
Vector2 newPos = npc.position + npc.velocity * speedToAdd;
if (!Collision.SolidCollision(newPos, npc.width, npc.height))
npc.position = newPos;
}
}
public override bool? CanChat(NPC npc)
{
bool? retVal = base.CanChat(npc);
foreach (Modifier modifier in Modifiers)
{
if (modifier.CanChat(npc) != null)
{
if (retVal == null)
{
retVal = modifier.CanChat(npc);
}
else
{
retVal &= modifier.CanChat(npc);
}
}
}
return retVal;
}
public override void GetChat(NPC npc, ref string chat)
{
foreach (Modifier modifier in Modifiers)
{
modifier.GetChat(npc, ref chat);
}
}
public override void UpdateLifeRegen(NPC npc, ref int damage)
{
foreach (Modifier modifier in Modifiers)
{
modifier.UpdateLifeRegen(npc, ref damage);
}
}
public override void ModifyHoverBoundingBox(NPC npc, ref Rectangle boundingBox)
{
boundingBox = npc.Hitbox;
}
public override void OnHitByItem(NPC npc, Player player, Item item, NPC.HitInfo hit, int damageDone)
{
foreach (Modifier modifier in Modifiers)
{
modifier.OnHitByItem(npc, player);
}
}
public override void OnHitByProjectile(NPC npc, Projectile projectile, NPC.HitInfo hit, int damageDone)
{
Modifiers?.ForEach(x => x.OnHitByProjectile(npc, projectile));
}
public override void ModifyHitNPC(NPC npc, NPC target, ref NPC.HitModifiers modifiers)
{
float damageResist = 0;
foreach (Modifier modifier in Modifiers)
{
damageResist += modifier.DamageResistance;
}
modifiers.FinalDamage *= (1 - damageResist);
}
public override void OnHitPlayer(NPC npc, Player target, Player.HurtInfo hurtInfo)
{
Modifiers?.ForEach(x => x.OnHitPlayer(npc, target));
}
public override void ModifyHitByItem(NPC npc, Player player, Item item, ref NPC.HitModifiers modifiers)
{
foreach (Modifier modifier in Modifiers)
{
modifier.ModifyHitByItem(npc, player, item, ref modifiers);
}
}
public override void ModifyHitByProjectile(NPC npc, Projectile projectile, ref NPC.HitModifiers modifiers)
{
foreach (Modifier modifier in Modifiers)
{
modifier.ModifyHitByProjectile(npc, projectile, ref modifiers);
}
}
public override void ModifyHitPlayer(NPC npc, Player target, ref Player.HurtModifiers modifiers)
{
if (Rallied)
{
modifiers.SourceDamage *= 1.25f;
}
}
public override void ModifyIncomingHit(NPC npc, ref NPC.HitModifiers modifiers)
{
if (Fortified)
modifiers.FinalDamage *= 0.5f;
foreach (Modifier modifier in Modifiers)
{
modifier.ModifyIncomingHit(npc, ref modifiers);
}
}
public override bool PreKill(NPC npc)
{
bool retVal = base.PreKill(npc);
foreach (Modifier modifier in Modifiers)
{
retVal &= modifier.PreNPCLoot(npc);
}
return retVal && DropLoot;
}
public override bool CheckDead(NPC npc)
{
//if (nameSpawn > 0 && nameSpawn < 300)
//{
// Main.combatText[combatTextIndex].lifeTime = 0;
//}
bool retVal = base.CheckDead(npc);
foreach (Modifier modifier in Modifiers)
{
retVal &= modifier.CheckDead(npc);
}
return retVal;
}
public override bool SpecialOnKill(NPC npc)
{
bool retVal = base.SpecialOnKill(npc);
foreach (Modifier modifier in Modifiers)
{
retVal &= modifier.SpecialOnKill(npc);
}
return retVal;
}
private bool firstLoot = true;
public override void HitEffect(NPC npc, NPC.HitInfo hit)
{
foreach (Modifier modifier in Modifiers)
{
modifier.HitEffect(npc, hit);
}
}
public override void OnKill(NPC npc)
{
int lootMulti = 1;
foreach (Modifier modifier in Modifiers)
{
modifier.OnKill(npc);
lootMulti += modifier.LootMultiplier;
}
if (firstLoot)
{
firstLoot = false;
for (int i = 1; i < lootMulti; i++)
{
npc.NPCLoot();
//npc.value = 0;
if (NPC.killCount[Item.NPCtoBanner(npc.BannerID())] % 50 != 0)
NPC.killCount[Item.NPCtoBanner(npc.BannerID())]--;
}
}
firstLoot = false;
}
public override Color? GetAlpha(NPC npc, Color drawColor)
{
Color? retVal = base.GetAlpha(npc, drawColor);
foreach (Modifier modifier in Modifiers)
{
if (modifier.GetAlpha(drawColor) != null)
{
if (retVal == null)
{
retVal = modifier.GetAlpha(drawColor).Value;
retVal = retVal.Value.MultiplyRGBA(drawColor);
}
else
{
Color newColor = modifier.GetAlpha(drawColor).Value;
retVal = newColor.MultiplyRGBA(retVal.Value);
//retVal = MultiplyColors(retVal.Value, newColor);
}
}
}
return retVal;
}
//private Color MultiplyColors(Color firstColor, Color secondColor)
//{
// int r = multiplyColor(firstColor.R, secondColor.R);
// int g = multiplyColor(firstColor.G, secondColor.G);
// int b = multiplyColor(firstColor.B, secondColor.B);
// int a = firstColor.A;
// if (secondColor.A < a)
// {
// a = secondColor.A;
// }
// return new Color(r, g, b, a);
//}
//private int multiplyColor(byte color1, byte color2)
//{
// return Math.Clamp(color1 + color2, 0, 255);
//}
public override bool PreDraw(NPC npc, SpriteBatch spriteBatch, Vector2 screenPos, Color drawColor)
{
bool retVal = base.PreDraw(npc, spriteBatch, screenPos, drawColor);
foreach (Modifier modifier in Modifiers)
{
retVal &= modifier.PreDraw(npc, spriteBatch, screenPos, drawColor);
}
return retVal;
}
}
}