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Client.cs
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155 lines (129 loc) · 5.09 KB
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using Steamworks;
using System;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
namespace Mirror.FizzySteam
{
public class Client : Common
{
public bool Connected { get; private set; }
public bool Error { get; private set; }
private event Action<byte[], int> OnReceivedData;
private event Action OnConnected;
private event Action OnDisconnected;
private TimeSpan ConnectionTimeout;
private CSteamID hostSteamID = CSteamID.Nil;
private TaskCompletionSource<Task> connectedComplete;
private CancellationTokenSource cancelToken;
private Client(FizzySteamworks transport) : base(transport)
{
ConnectionTimeout = TimeSpan.FromSeconds(Math.Max(1, transport.Timeout));
}
public static Client CreateClient(FizzySteamworks transport, string host)
{
Client c = new Client(transport);
c.OnConnected += () => transport.OnClientConnected.Invoke();
c.OnDisconnected += () => transport.OnClientDisconnected.Invoke();
c.OnReceivedData += (data, channel) => transport.OnClientDataReceived.Invoke(new ArraySegment<byte>(data), channel);
if (SteamManager.Initialized)
{
c.Connect(host);
}
else
{
Debug.LogError("SteamWorks not initialized");
c.OnConnectionFailed(CSteamID.Nil);
}
return c;
}
private async void Connect(string host)
{
cancelToken = new CancellationTokenSource();
try
{
hostSteamID = new CSteamID(UInt64.Parse(host));
connectedComplete = new TaskCompletionSource<Task>();
OnConnected += SetConnectedComplete;
SendInternal(hostSteamID, InternalMessages.CONNECT);
Task connectedCompleteTask = connectedComplete.Task;
if (await Task.WhenAny(connectedCompleteTask, Task.Delay(ConnectionTimeout, cancelToken.Token)) != connectedCompleteTask)
{
Debug.LogError($"Connection to {host} timed out.");
OnConnected -= SetConnectedComplete;
OnConnectionFailed(hostSteamID);
}
OnConnected -= SetConnectedComplete;
}
catch (FormatException)
{
Debug.LogError($"Connection string was not in the right format. Did you enter a SteamId?");
Error = true;
OnConnectionFailed(hostSteamID);
}
catch (Exception ex)
{
Debug.LogError(ex.Message);
Error = true;
OnConnectionFailed(hostSteamID);
}
finally
{
if (Error)
{
OnConnectionFailed(CSteamID.Nil);
}
}
}
public void Disconnect()
{
Debug.Log("Sending Disconnect message");
SendInternal(hostSteamID, InternalMessages.DISCONNECT);
Dispose();
cancelToken?.Cancel();
WaitForClose(hostSteamID);
}
private void SetConnectedComplete() => connectedComplete.SetResult(connectedComplete.Task);
protected override void OnReceiveData(byte[] data, CSteamID clientSteamID, int channel)
{
if (clientSteamID != hostSteamID)
{
Debug.LogError("Received a message from an unknown");
return;
}
OnReceivedData.Invoke(data, channel);
}
protected override void OnNewConnection(P2PSessionRequest_t result)
{
if (hostSteamID == result.m_steamIDRemote)
{
SteamNetworking.AcceptP2PSessionWithUser(result.m_steamIDRemote);
}
else
{
Debug.LogError("P2P Acceptance Request from unknown host ID.");
}
}
protected override void OnReceiveInternalData(InternalMessages type, CSteamID clientSteamID)
{
switch (type)
{
case InternalMessages.ACCEPT_CONNECT:
Connected = true;
OnConnected.Invoke();
Debug.Log("Connection established.");
break;
case InternalMessages.DISCONNECT:
Connected = false;
Debug.Log("Disconnected.");
OnDisconnected.Invoke();
break;
default:
Debug.Log("Received unknown message type");
break;
}
}
public void Send(byte[] data, int channelId) => Send(hostSteamID, data, channelId);
protected override void OnConnectionFailed(CSteamID remoteId) => OnDisconnected.Invoke();
}
}