Describes the current state of the game. It does not includes the gamedata (like players/poitions/field) but general information. This is read only
| Name | Type | Description | Notes |
|---|---|---|---|
| PassedTime | int | The time passed since the game started in secconds. If the game is not started it will be `0` | [default to -1] |
| State | GameState | ||
| HardwareCompatible | bool | Not every game can be connected to hardware (for example to many bots) If this is true it means you can use this game with hardware | [default to false] |
| PlayerOnTurn | int | This id uniquely identifys the player (in a game). Not to be confused with the `uid` which is used for authentication | |
| Name | string | The default rule for names in the game | |
| MaxPlayers | int | The maximum count of players that can participate in this game | |
| CurrentPlayers | int | The numbers of players in the game | |
| ExecutionInfo | GameInfoExecutionInfo | ||
| PasswordProtected | bool | True if the game has a password in order to join |