Checkpoints are entities
| Name | Type | Description | Notes |
|---|---|---|---|
| Number | int | The number of the checkpoint defining the order they need to be called in | [optional] |
| CheckedBy | List<int> | The entities (robots) which allready were at this point | [optional] |
| Direction | Direction | ||
| Name | string | The default rule for names in the game | |
| Id | int | The unique identification of this entity. <br> !!! This is not the id of the player<br> This value will be autogenerated by the api and is read only | [optional] |
| Location | Position |