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team.js
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259 lines (228 loc) · 6.31 KB
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/**
* Created by dylancross on 4/04/17.
*/
const app = require('./app');
let t1 = {
alias : '',
outfit_id : '',
name : '',
faction : '',
points : 0,
netScore : 0,
kills : 0,
deaths : 0,
baseCaps: 0,
members : {},
memberArray : []
};
let t2 = {
alias : '',
outfit_id : '',
name : '',
faction : '',
points : 0,
netScore : 0,
kills : 0,
deaths : 0,
baseCaps: 0,
members : {},
memberArray : []
};
function setTeams(one, two) {
t1.alias = one.alias;
t1.outfit_id = one.outfit_id;
t1.name = one.name;
t1.faction = one.faction;
t1.points = 0;
t1.netScore = 0;
t1.kills = 0;
t1.deaths = 0;
t1.baseCaps = 0;
t1.memberArray = one.members;
one.members.forEach(function(member) {
t1.members[member.character_id] = {
name: member.name,
points: 0,
netScore: 0,
kills: 0,
deaths: 0
};
});
t2.alias = two.alias;
t2.outfit_id = two.outfit_id;
t2.name = two.name;
t2.faction = two.faction;
t2.points = 0;
t2.netScore = 0;
t2.kills = 0;
t2.deaths = 0;
t2.baseCaps = 0;
t2.memberArray = two.members;
two.members.forEach(function(member) {
t2.members[member.character_id] = {
name: member.name,
points: 0,
netScore: 0,
kills: 0,
deaths: 0
};
});
}
function getT1() { return t1; }
function getT2() { return t2; }
function oneIvITwo(one, two, points, item) {
t1.points += points;
t1.netScore += points;
t1.kills++;
t1.members[one].points += points;
t1.members[one].netScore += points;
t1.members[one].kills++;
t2.deaths++;
t2.netScore -= points;
t2.members[two].netScore -= points;
t2.members[two].deaths++;
// logging
console.log(t1.members[one].name + ' --> ' + t2.members[two].name + ' for ' + points + ' points (' + item.name + ')');
logScore();
}
function twoIvIOne(two, one, points, item) {
t2.points += points;
t2.netScore += points;
t2.kills++;
t2.members[two].points += points;
t2.members[two].netScore += points;
t2.members[two].kills++;
t1.netScore -= points;
t1.deaths++;
t1.members[one].netScore -= points;
t1.members[one].deaths++;
// logging
console.log(t2.members[two].name + ' --> ' + t1.members[one].name + ' for ' + points + ' points (' + item.name + ')');
logScore();
}
function oneSuicide(one, points) {
t1.points += points;
t1.netScore += points;
t1.deaths++;
t1.members[one].points += points;
t1.members[one].netScore += points;
t1.members[one].deaths++;
// logging
console.log(t1.members[one].name + ' killed themselves ' + points);
logScore();
}
function twoSuicide(two, points) {
t2.points += points;
t2.netScore += points;
t2.deaths++;
t2.members[two].points += points;
t2.members[two].netScore += points;
t2.members[two].deaths++;
//logging
console.log(t2.members[two].name + ' killed themselves ' + points);
logScore();
}
function oneTeamKill(killer, killed, points) {
t1.points += points;
t1.netScore += points;
t1.deaths++;
t1.members[killer].points += points;
t1.members[killer].netScore += points;
t1.members[killed].deaths++;
// logging
console.log(t1.members[killer].name + ' team killed ' + t1.members[killed].name + ' ' + points);
logScore();
}
function twoTeamKill(killer, killed, points) {
t2.points += points;
t2.netScore += points;
t2.deaths++;
t2.members[killer].points += points;
t2.members[killer].netScore += points;
t2.members[killed].deaths++;
// logging
console.log(t2.members[killer].name + ' team killed ' + t2.members[killed].name + ' ' + points);
logScore();
}
function oneBaseCap(points) {
t1.points += points;
t1.netScore += points;
t1.baseCaps++;
t2.netScore -= points;
// logging
console.log(t1.name + ' captured the base +' + points);
logScore();
}
function twoBaseCap(points) {
t2.points += points;
t2.netScore += points;
t2.baseCaps++;
t1.netScore -= points;
// logging
console.log(t2.name + ' captured the base +' + points);
logScore();
}
// Adjust the scores, possibly due to sanctions imposed by an admin or other reasons...
function adjustScore(team1, team2, reason) {
if (team1 !== '' && t1.outfit_id !== '') {
if (!isNaN(team1)) {
team1 = parseInt(team1);
t1.points += team1;
t1.netScore += team1;
t2.netScore -= team1;
// Check if team has already been sanctioned
if (t1.members.hasOwnProperty(reason)) {
t1.members[reason].points += team1;
t1.members[reason].netScore += team1;
} else {
t1.members[reason] = {
name: reason,
points: team1,
netScore: team1,
kills: 0,
deaths: 0
};
}
}
}
if (team2 !== '' && t2.outfit_id !== '') {
if (!isNaN(team2)) {
team2 = parseInt(team2);
t2.points += team2;
t2.netScore += team2;
t1.netScore -= team2;
// Check if team has already been sanctioned
if (t2.members.hasOwnProperty(reason)) {
t2.members[reason].points += team2;
t2.members[reason].netScore += team2;
} else {
t2.members[reason] = {
name: reason,
points: team2,
netScore: team2,
kills: 0,
deaths: 0
};
}
}
}
}
function logScore() {
console.log(t1.points + ' ' + t2.points);
sendScores();
}
function sendScores() {
app.send('score', { teamOne: t1, teamTwo: t2 });
}
exports.setTeams = setTeams;
exports.getT1 = getT1;
exports.getT2 = getT2;
exports.oneIvITwo = oneIvITwo;
exports.twoIvIOne = twoIvIOne;
exports.oneSuicide = oneSuicide;
exports.twoSuicide = twoSuicide;
exports.oneTeamKill = oneTeamKill;
exports.twoTeamKill = twoTeamKill;
exports.oneBaseCap = oneBaseCap;
exports.twoBaseCap = twoBaseCap;
exports.adjustScore = adjustScore;