From 515acac2e8af266d4aaa5c2f16bcde58857ec7f3 Mon Sep 17 00:00:00 2001 From: lL1l1 <82986251+lL1l1@users.noreply.github.com> Date: Sat, 16 May 2026 22:29:29 -0700 Subject: [PATCH 1/5] Reduce beam lifetime while keeping total damage --- units/XEA0002/XEA0002_unit.bp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/units/XEA0002/XEA0002_unit.bp b/units/XEA0002/XEA0002_unit.bp index dc22da9ab5e..dc26cf3de4e 100644 --- a/units/XEA0002/XEA0002_unit.bp +++ b/units/XEA0002/XEA0002_unit.bp @@ -145,9 +145,9 @@ UnitBlueprint{ AutoInitiateAttackCommand = true, BallisticArc = "RULEUBA_None", BeamCollisionDelay = 0, - BeamLifetime = 8, + BeamLifetime = 5.3, CollideFriendly = false, - Damage = 60, + Damage = 90, DamageFriendly = true, DamageRadius = 1, DamageType = "Normal", From f80487f96f89c4aebf36fb26caf185a06bd8520e Mon Sep 17 00:00:00 2001 From: lL1l1 <82986251+lL1l1@users.noreply.github.com> Date: Sat, 16 May 2026 22:29:55 -0700 Subject: [PATCH 2/5] Reduce aim speed 360 -> 8 deg/s --- units/XEA0002/XEA0002_unit.bp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/units/XEA0002/XEA0002_unit.bp b/units/XEA0002/XEA0002_unit.bp index dc26cf3de4e..c41eea8cfd6 100644 --- a/units/XEA0002/XEA0002_unit.bp +++ b/units/XEA0002/XEA0002_unit.bp @@ -205,10 +205,10 @@ UnitBlueprint{ TurretDualManipulators = false, TurretPitch = 0, TurretPitchRange = 180, - TurretPitchSpeed = 360, + TurretPitchSpeed = 8, TurretYaw = 0, TurretYawRange = 180, - TurretYawSpeed = 360, + TurretYawSpeed = 8, Turreted = true, UseFiringSolutionInsteadOfAimBone = true, WeaponCategory = "Direct Fire", From 9d45235a3b885f37d0398e427584568aa43134e3 Mon Sep 17 00:00:00 2001 From: lL1l1 <82986251+lL1l1@users.noreply.github.com> Date: Sat, 16 May 2026 22:41:06 -0700 Subject: [PATCH 3/5] Add energy firing cost and reduce station cost station cost is reduced in proportion to 4k mass of pgens, which is about enough to sustain the 3750e/s avg energy cost if the power is built with energy storage adjacency (which you need for the power fluctuation from firing anyway). --- units/XEA0002/XEA0002_unit.bp | 3 +++ units/XEB2402/XEB2402_unit.bp | 6 +++--- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/units/XEA0002/XEA0002_unit.bp b/units/XEA0002/XEA0002_unit.bp index c41eea8cfd6..83382135fbe 100644 --- a/units/XEA0002/XEA0002_unit.bp +++ b/units/XEA0002/XEA0002_unit.bp @@ -146,6 +146,9 @@ UnitBlueprint{ BallisticArc = "RULEUBA_None", BeamCollisionDelay = 0, BeamLifetime = 5.3, + EnergyChargeForFirstShot = false, + EnergyRequired = 72000, + EnergyDrainPerSecond = 5000, CollideFriendly = false, Damage = 90, DamageFriendly = true, diff --git a/units/XEB2402/XEB2402_unit.bp b/units/XEB2402/XEB2402_unit.bp index 85a8722a847..3e84473e87a 100644 --- a/units/XEB2402/XEB2402_unit.bp +++ b/units/XEB2402/XEB2402_unit.bp @@ -74,10 +74,10 @@ UnitBlueprint{ UniformScale = 0.05, }, Economy = { - BuildCostEnergy = 512000, - BuildCostMass = 36000, + BuildCostEnergy = 440000, + BuildCostMass = 32000, BuildRate = 300, - BuildTime = 44800, + BuildTime = 43600, BuildableCategory = { "SATELLITE" }, RebuildBonusIds = { "xeb2402" }, }, From c2a5ff6e137e3440f09567375525d9fea61d9897 Mon Sep 17 00:00:00 2001 From: lL1l1 <82986251+lL1l1@users.noreply.github.com> Date: Sat, 16 May 2026 22:42:44 -0700 Subject: [PATCH 4/5] Increase energy ratio to match nuke Ratio 14.2 -> 13.8 -> 25 This makes you pre-build the energy which will be used to fire the novax. --- units/XEB2402/XEB2402_unit.bp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/units/XEB2402/XEB2402_unit.bp b/units/XEB2402/XEB2402_unit.bp index 3e84473e87a..d5c0a9934b7 100644 --- a/units/XEB2402/XEB2402_unit.bp +++ b/units/XEB2402/XEB2402_unit.bp @@ -74,7 +74,7 @@ UnitBlueprint{ UniformScale = 0.05, }, Economy = { - BuildCostEnergy = 440000, + BuildCostEnergy = 800000, BuildCostMass = 32000, BuildRate = 300, BuildTime = 43600, From 38d12f0b259093d70919e06ce93906a5a66ad5c4 Mon Sep 17 00:00:00 2001 From: lL1l1 <82986251+lL1l1@users.noreply.github.com> Date: Sun, 17 May 2026 01:23:54 -0700 Subject: [PATCH 5/5] Create balance.7123.md --- changelog/snippets/balance.7123.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 changelog/snippets/balance.7123.md diff --git a/changelog/snippets/balance.7123.md b/changelog/snippets/balance.7123.md new file mode 100644 index 00000000000..208e0470a9b --- /dev/null +++ b/changelog/snippets/balance.7123.md @@ -0,0 +1,15 @@ +- (#7123) Reduce Novax's ability to kill many shields and T2 fabs in a single volley, and rebalance its costs to make it more vulnerable to artillery fire, especially when built in large numbers. + + **Novax Center: Experimental Satellite System (XEB2402, XEA0002)** + - Defense Satellite's Orbital Death Laser: + - Beam Lifetime: 8.1s -> 5.4s + - Damage: 60 (4860 per volley) -> 90 (4860 per volley) + - Aim Speed: 360 deg/s -> 8 deg/s + - Charge cost: 0 E -> 72000 E (3750 E/s average) + - Charge drain rate: 0 E -> 5000 E/s + - Base Station: + - Mass cost: 36000 -> 32000 + - Energy cost: 512000 -> 800000 + - Build time: 44800 -> 43600 + + The build cost is reduced by the cost of power generators (with storage adjacency) required to power the satellite's firing cost. The energy cost is increased to guide players towards building the power required for firing before building the Novax.