From 5bd16d2aba3fb65b55b86f87bf04b4762b5e4d87 Mon Sep 17 00:00:00 2001 From: lL1l1 <82986251+lL1l1@users.noreply.github.com> Date: Sun, 17 May 2026 00:30:16 -0700 Subject: [PATCH] Make beam weapon economy check more lenient Allows high cost + high drain beams to be powered off of stored energy --- lua/sim/weapons/DefaultBeamWeapon.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/lua/sim/weapons/DefaultBeamWeapon.lua b/lua/sim/weapons/DefaultBeamWeapon.lua index ef39fb55b66..a6f76da7459 100644 --- a/lua/sim/weapons/DefaultBeamWeapon.lua +++ b/lua/sim/weapons/DefaultBeamWeapon.lua @@ -295,12 +295,13 @@ DefaultBeamWeapon = ClassWeapon(DefaultProjectileWeapon) { ---@return boolean EconomySupportsBeam = function(self) local aiBrain = self.Brain - local energyIncome = aiBrain:GetEconomyIncome('ENERGY') * 10 + local energyRate = aiBrain:GetEconomyTrend('ENERGY') * 10 local energyStored = aiBrain:GetEconomyStored('ENERGY') local energyReq = self:GetWeaponEnergyRequired() local energyDrain = self:GetWeaponEnergyDrain() + local drainDuration = math.floor(energyReq / energyDrain) - if energyStored < energyReq and energyIncome < energyDrain then + if (energyDrain - energyRate) * drainDuration > energyStored then return false end return true